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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "When an opponent provokes, you take a move action instead.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Fake Mimic (3.5e Equipment)  + (When applied to an item (typically a chest) it makes the chest act like a mimic. Except it's immobile. And not dangerous at all.)
  • Races of War (3.5e Sourcebook)/Warriors with Style  + (You don't have to ''see'' to kill.)
  • Two-Weapon Fighting (3.5e Feat)  + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
  • Spectral Beam (3.5e Equipment)  + (When attacking with a spectral beam weapon, a beam of blue light extends from the weapon which extends to a cone)
  • Improved Whirlwind Hurricane Kick (3.5e Feat)  + (When attacking you swirl around like a hurricane.)
  • Clarity of Rage (3.5e Feat)  + (When blinding rage pushes you forward, you still tend to end up right where you wanted to be.)
  • Metanode Spell (4e Feat)  + (When casting a spell with a metamagic feat in the area of an earthnode, that metamagic feat does not count towards the maximum number of metamagic feats you can use per round.)
  • Indigo Channeling (3.5e Feat)  + (When channeling a spell, you regain hit points.)
  • Extheoria (3.5e Elder Evil)  + (When civilization reaches great heights and society is at its richest, it comes from the darkness above to harvest the sentience of the world and make it part of its own. It is Exthoria, Reaper of Minds)
  • Clarity Through Violence (3.5e Feat)  + (When confused, all results are "attack".)
  • Imbued Conversion (3.5e Feat)  + (When converting creatures to your faith you give them buffs as divine gifts)
  • Preacher (3.5e Alternate Class Feature)/Preacher Feats  + (When reproaching your enemies you instill true fear into their hearts)
  • Chain-Smoking Badass (3.5e Feat)  + (When defeating the hordes of darkness isn't enough, try lung cancer.)
  • Aspect of the Stinkbug (3.5e Feat)  + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
  • Potion of Suicidal Rage (3.5e Equipment)  + (When drunk, this potion fills you with rage for a short time. However the side effects are draining.)
  • Fallen (3.5e Variant Rule)  + (When dying is serious and the heal skill is useful)
  • Flareon (3.5e Monster)  + (When exposed to a Fire Stone, an [[Eevee (
    When exposed to a Fire Stone, an [[Eevee (3.5e Monster)|Eevee]] becomes a Flareon. The Eevee's body self-immolates and its fur becomes long, soft, and totally on fire. Flareons develop an internal gland which contains and refines fire. Flareons are hot enough to burn wood, but the compartment inside them is hot enough to melt steel.
    t inside them is hot enough to melt steel.)
  • Sand Veil (3.5e Feat)  + (When in a sandstorm, you gain total concealment and can see through them.)
  • Stab in the Gap (3.5e Feat)  + (When in close combat, you can strike with unerring precision.)
  • Improved Blood Component (3.5e Feat)  + (When infused with your blood, your magic is far more powerful.)
  • Forge (3.5e Class)  + (When it comes to creating arms and armor, you are a master of your craft. Your expertise even lends itself to the practical usage of your creations, after all the best way to learn about how to make the best weapons is by using them!)
  • Dominating Ego (3.5e Feat)  + (When it comes to ego battles, you always come out on top.)
  • Spell Macgyver (3.5e Feat)  + (When it comes to logical casting you know how to make those around you ask, "How did he do that?")
  • Fiendish Pact Warlock (3.5e Alternate Class Feature)  + (When it comes to the trade of souls for po
    When it comes to the trade of souls for power, few do more business than the fiends. Among every people of the world, there are those desperate enough for power to accept even the most terrible of prices. Contrary to popular expectation, these are not all howling madmen, or fools seduced by false promises of power. Many who offer up their souls do so with eyes open, believing their cause important enough to be worth risking everything for. Of course, many of these stories end in tragedy nonetheless, with victorious Warlocks defeating invading armies only to inflict back the cruelties their people suffered tenfold, calling up demonic servants to extract a terrible revenge on those who have wronged them.
    le revenge on those who have wronged them.)
  • Domestic Tarrasque (3.5e Martial Discipline)  + (When it comes to those delicate items your
    When it comes to those delicate items your opponents are wielding, you're like a Tarrasque in a potion shop. While other disciplines focus on getting you places and killing people, the Domestic Tarrasque discipline helps you get over people and destroy objects.
    s you get over people and destroy objects.)