Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD:Power Attack + (Trade attack bonus for damage (up to base attack bonus).)
- Power Attack, Balmz (3.5e Feat) + (Trade attack for power)
- Tough Wizard (3.5e Alternate Class Feature) + (Trade class ability for "Arcane Toughness")
- Reckless Offense, Balmz (3.5e Feat) + (Trade defense for offense)
- Keen Enhancement (3.5e Feat) + (Trade enhancement bonus for increased critical range.)
- Bonus Invocationer (3.5e Alternate Class Feature) + (Trade off damage reduction for more invocations)
- Classic Healer (3.5e Alternate Class Feature) + (Trade out armor proficiencies and gain arcane spell failure for ranged healing, more spell slots, and superior healing abilities.)
- Dedicated Manifester Wilder (3.5e Alternate Class Feature) + (Trade out wilder's gish-traits like BAB and HD for more powers known.)
- Slowing Sneak Attack (3.5e Feat) + (Trade sneak attack damage for a slowing attack)
- Sneak Attack Attack (3.5e Feat) + (Trade sneak attack damage for sneak attack attack.)
- Slippery Sneak Attack (3.5e Feat) + (Trade sneak attack damage to knock your enemy prone)
- Anchoring Sneak Attack (3.5e Feat) + (Trade sneak attack damage to put a dimensional anchor on your enemy)
- Snaring Sneak Attack (3.5e Feat) + (Trade sneak attack damage to reduce your enemy's movement speed)
- Dominating Sneak Attack (3.5e Feat) + (Trade sneak attack damage to temporarily dominate your enemy)
- Stunning Sneak Attack (3.5e Feat) + (Trade sneak attack damage to temporarily stun your enemy)
- Sheep Attack (3.5e Feat) + (Trade sneak attack damage to turn your enemy into a sheep)
- Precise Sneak Attack (3.5e Feat) + (Trade sneak attack for accuracy.)
- Spontaneous Wu Jen (3.5e Alternate Class Feature) + (Trade the wu jen prepared spellcasting for spontaneous spellcasting.)
- SRD:Divine Vengeance + (Trade turn attempt for extra damage against Undead.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Psycho-Medic (3.5e Alternate Class Feature) + (Trained in the art of healing, the psycho-medic specializes in using her power to heal wounds, both physical and psychological with their powers. Their training come at the cost of their ability to improve their stares.)
- Soldier (3.5e Prestige Class) + (Trained to the letter under harsh military discipline and well versed in the arts of war, a soldier is prepared specifically to become the most effective killing machine possible.)
- Fighter (One) + (Trained warrior)
- Tinker (4e Feat) + (Training in Thievery, Ritual Casting, Implement use)
- Arcane Singer (4e Feat) + (Training in [[4e#Arcana skill|Arcana skill]], [[Songweaver (4e Class)|songweaver]] [[Songweaver Powers (4e Power List)|power]] 1/encounter.)
- Musical Initiate (4e Feat) + (Training in [[4e#Arcana skill|Arcana skill]], [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] 1/day.)