Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Music Major (3.5e Feat) + (Through your performances you are able to evoke physical manifestations.)
- Turtle Monk (3.5e Feat) + (Through your training, you have learned how to use a shield without it interfering with your abilities.)
- Death Pact Warlock (3.5e Alternate Class Feature) + (Throughout history, countless magical secr … Throughout history, countless magical secrets have been discovered, hoarded, and taken to their inventor's grave. Necromancy being what it is, those secrets aren't always as lost as some might want to think. Many Warlocks rise to power on the back of the ancient lore held by Lich Queens, Vampire Lords, or Ghost Princes. Some of these were even Warlocks in life, passing on their knowledge in a twisted sort of apprenticeship. Others employ magic like speak with dead to learn of these forgotten magics without needing to consort with unliving horrors, or simply plunder the tombs of ancient mages. Regardless of the source of their power, those who follow this path inevitably surrender to the temptation of eternal unlife.ender to the temptation of eternal unlife.)
- Griffon Rider (3.5e Prestige Class) + (Throughout history, people have fought on top of their loyal steeds, however, there is that rare warrior who goes beyond the standard land- or sea- based steeds. Thus, we find the Griffon Riders!)
- Net Launcher (3.5e Maneuver) + (Throw a [[SRD:Net|net]] as a gadget, or use it as a trap.)
- Pumpkin Explosion (3.5e Spell) + (Throw a ball of Halloween at your opponent. A round later, it explodes into Jack O' Lanterns.)
- Dust Bomb (3.5e Spell) + (Throw a ball of dust and grit which obscures vision and reveals invisible beings.)
- Galea's Drenching Orb (3.5e Spell) + (Throw a ball of water that puts out fires.)
- Lightning II- Storm (3.5e Phrase) + (Throw a bolt of exploding lightning.)
- SRD:Storm of Throws + (Throw a light weapon at each enemy within 30 feet.)
- Maleficent Curse (3.5e Invocation) + (Throw a powerful curse one someone with this nasty invocation.)
- Throw Force (3.5e Spell) + (Throw a pulse of kinetic force that damages and knocks creatures away.)
- Flower's Flame (3.5e Spell) + (Throw a small explosive with just enough time for the target to choose how to react.)
- Fastball Special (3.5e Maneuver) + (Throw ally at opponent, ally makes charge attack with bonus damage.)
- Chem Grenade (3.5e Maneuver) + (Throw an advanced alchemical grenade to explode in the enemy's face.)
- Sudden Caltrops (3.5e Maneuver) + (Throw caltrops out as part of an attack. Use actual caltrops to make them more potent.)
- Alestorm (3.5e Spell) + (Throw down the sky an hell of a party.)
- No Rest for the Wicked (3.5e Maneuver) + (Throw grabbed ally or foe 10 feet as an immediate action.)
- Stone Shower (3.5e Feat) + (Throw lots of stones for an area attack)
- Fistful of Blows (3.5e Skill Trick) + (Throw many punches as a singular strike.)
- Fan Thrown (3.5e Feat) + (Throw multiple light weapons with the same attack.)
- Decoy Chaff (3.5e Maneuver) + (Throw off a doppleganger shell to give yourself a one-time 50% miss chance for 1 round.)
- Rain of Fireballs (3.5e Spell) + (Throw out a ton of fireballs at one time. However, their damage doesn't stack, so its wisest to spread it out as far as possible.)
- Mighty Arms (3.5e Maneuver) + (Throw people twice as far as normal.)
- Throw Potion (3.5e Feat) + (Throw potions at targets to have potion affect target.)
- Awesome Atlatl Arm (3.5e Maneuver) + (Throw ranged weapons four times as far.)