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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Things tend to work out your way in dangerous situations.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Giant Weapon Training (3.5e Feat)  + (They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for!)
  • Dark Road (3.5e Sacrifice)  + (They lift you aloft, giving wings to your feet and allowing you to [[SRD:Air Walk|Air Walk]] as per the spell. You also gain the benefit of the [[Run]] feat while using this.)
  • Ankheg Paddies (3.5e Equipment)  + (They look like crab cakes, and taste very similar but have a particular bitter acrid taste. It takes some getting used to, but becomes delicious and salty soon after.)
  • Corpseblood Gel (3.5e Template)  + (They look normal on the outside, but they are little more than bags of slime wearing the skin of a person.)
  • Radiant Touched (3.5e Template)  + (They may appear colorful, saturated with bright hues and light, and some have ribbons of visible light within their body.)
  • Sibyl, the Unblinking Abyss (3.5e Vestige)  + (They say when one looks into the abyss, the abyss looks back at you. For one unfortunate oracle, she found herself unable to look away no matter how far she fled, right until she fled out of the world itself.)
  • Frost Warden (3.5e Feat)  + (They say you're as cold as ice... They're not wrong.)
  • Flame Dancer (3.5e Feat)  + (They say you're one hot dancer, but you know you're just on fire tonight.)
  • Pliern (3.5e Race)  + (They were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern.)
  • Masque of the Red Death (3.5e Spell)  + (They'll pay dearly for not inviting you to the ball...)
  • Artaiad (3.5e Race)  + (They're a fey race that transform into deer or antelopes.)
  • Nightsprite (3.5e Race)  + (They're a large group of intelligent elementals from the plane of dreams.)
  • Coloth (3.5e Race)  + (They're four-armed, amphibious, squid-like folk.)
  • Skull Master (3.5e Race)  + (They're intelligent, hovering, oversized skulls.)
  • Thick Blood Resin (3.5e Equipment)  + (Thick blood resin causes the weapon to absorb up to 5 points of damage it deals as healing for 1 minute once applied, as long as the damage is no more than 1 round old.)
  • Smoke Juice (3.5e Equipment)  + (Thick gray cloudy liquid. It explodes into a cloud of dark smoke.)
  • Sticky Glue Fluid (3.5e Equipment)  + (Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam.)
  • Durumgiru (3.5e Race)  + (Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.))
  • Thicken Air (3.5e Spell)  + (Thicken the air, slowing creatures passage through it.)
  • Water Gel (3.5e Spell)  + (Thicken water, making it difficult terrain and difficult to breathe for aquatic creatures.)
  • Criminal (5e)  + (Thief, thug, hired killer, con-man)
  • Phaerimm (5e)  + (Thin-limbed bulbous creatures with huge round mouths filled with many, many rows of teeth.)
  • Demolition Expert (3.5e Feat)  + (Thing 'Go Boom!' when you are around, you are a master at explosion and making thing crumble.)
  • Damp Sweat Ring (3.5e Equipment)  + (Thing ring renders you damp, confiding mild elemental resistances and weaknesses, resisting drying out, and causing substances to slide away from you.)
  • Reincarnated Misfortune (3.5e Flaw)  + (Things in this life remind you of things from your last, and these things make you sad.)