Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shield Bands (3.5e Equipment) + (Shield bands, little more than bracers themselves, grant the protection of a shield without the drawbacks of a buckler.)
- Shieldblade Stance (3.5e Feat) + (Shield blows with your weapon.)
- Armor of Chaos (3.5e Feat) + (Shield yourself in chaotic energies, even as it tears away at your own body.)
- Shielded Bracers (3.5e Equipment) + (Shielded Bracers are hard metal bracers that can be used like a [[SRD:Buckler|buckler]].)
- Antimagic Ward (3.5e Spell) + (Shields a creature from magic at the expense of denying its own magic.)
- Tower Slam (3.5e Equipment) + (Shields with this enhancement can be used for shield bashes, lose the -2 penalty to attack rolls, and gain a special staggering attack.)
- Arcane Agility (4e Feat) + (Shift after using flurry of blows)
- Flaunting Charge (4e Feat) + (Shift after you charge an enemy)
- Lightning Prowess (4e Feat) + (Shift after you use your flurry of blows)
- Fusing Storm Style (4e Feat) + (Shift and move target after melee attack)
- Shapeshifter (Legend Track) + (Shift into different forms)
- Shift the Inevitable Justice (3.5e Vestige) + (Shift the Inevitable Justice, also know as Shift the Indictor, is or was an inevitable of great renown, and stories tell that one day he will arrive to defeat chaos itself.)
- Shifting Stones (4e Feat) + (Shift the target after using attack power)
- Plane Hopper (3.5e Feat) + (Shift through the planes after building up a charge.)
- Crow's Eye (3.5e Maneuver) + (Shift your vision a short distance away.)
- Rokushiki - Shigan (3.5e Feat) + (Shigan is a close-quarter combat technique, in which the user stabs their finger into the target at a very high speed, leaving a wound similar to a bullet wound.)
- Shikarin (3.5e Race) + (Shikarins are large mountain dwelling humanoids renowned for their strength and love of battle.)
- Shikelf (3.5e Race) + (Shikelves are a tall, slender humanoid species which are more animal like in nature than most other humanoid species.)
- Moonwing (3.5e Feat) + (Shindilla bestowed blessings upon your wings.)
- Sailor (3.5e NPC Class) + (Ships need sailor NPCs. Get youe jokes about sea men aside, and get ready to sail!)
- Lethal Accuracy (3.5e Feat) + (Shirrechi have learned that a well landed hit will do better than a powerful one.)
- Shirrec (3.5e Race) + (Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature.)
- Shocked (5e Condition) + (Shocked is a condition)
- Shocker Lizard, Civilized (3.5e Race) + (Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.)
- Shoosuva (5e) + (Shoosuva looks like a [[SRD5:Bear|bear]] sized nightmare [[SRD5:Jackal|jackal]] with a [[SRD5:Scorpion|scorpion]]-like tail.)
- Scorching Ray (One) + (Shoot 3 burning rays)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- Shower of Arrows (3.5e Optimized Character Build) + (Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.)
- Light Laser (3.5e Spell) + (Shoot a beam of light, deal damage and possibly blind.)
- Candy Beam, the bluez's variant (3.5e Invocation) + (Shoot a cotton pink ray that transmutes targets into candies. Feed the Candyman!)
- Rain of 1000 Arrows (3.5e Spell) + (Shoot a projectile into the air and obliterate a battlefield with a single arrow.)
- Telegraphed Firecracker (3.5e Spell) + (Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.)
- Spark Shot (3.5e Maneuver) + (Shoot an electric bolt that easily hits metal.)
- Blend into Shadows (4e Feat) + (Shoot and remain hidden.)
- Tsunami Shooter (3.5e Maneuver) + (Shoot and run simultaneously.)
- Long Arc Shot (3.5e Feat) + (Shoot and throw farther with better base attack bonus.)
- Verdant Bolt (3.5e Spell) + (Shoot arrows of light that harm, bind, and inconvenience a foe.)
- Split the Arrow (3.5e Maneuver) + (Shoot down an incoming arrow)
- Split the Bolder (3.5e Maneuver) + (Shoot down an incoming projectile, regardless of size)
- Arrowpiercer Bow (3.5e Equipment) + (Shoot down other arrows in the sky, and strike your arrows deeper with repeated strikes.)
- Publication:Grim-N-Gritty/Appendix 4/Close Combat Shot (3.5e Feat) + (Shoot enemies without provoking attacks of opportunity.)
- Sparklers (3.5e Spell) + (Shoot fireworks that make a bright flash and loud noise.)
- Divine Archery (3.5e Feat) + (Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.)
- Colourful Flag (3.5e Feat) + (Shoot obscuring beam of light as long as you have a light spell.)
- Vow of the Spider Queen (4e Feat) + (Shoot poison for your Spider Queen)
- Swarm of Arrows-CE (3.5e Feat) + (Shoot projectiles at all targets within 30 feet as a full round action.)
- Shoot the Strap (3.5e Maneuver) + (Shoot the armor off an opponent and may cause a scene.)
- Eyefire (3.5e Spell) + (Shoot two fiery rays from your eyes at any creature within range for 1 round/CL)
- SRD:Manyshot + (Shoot two or more arrows simultaneously.)
- Biceps Gun (3.5e Equipment) + (Shoot with those massive guns.)
- Impaler Arrow (3.5e Maneuver) + (Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle.)