Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Withering Blade (5e Spell) + (Hit an enemy and stop them from healing.<br /><br />)
- Twisting Blade (5e Spell) + (Hit an enemy, and immediately move without provoking your foe's wrath.<br /><br />)
- Arcing Blade (5e Spell) + (Hit an enemy, causing lightning to lash out at other enemies close to them.<br /><br />)
- Hammer and Anvil (3.5e Maneuver) + (Hit an opponent as an immediate action, knocking them prone if you interrupted their movement.)
- Improved Hit Die (3.5e Feat) + (Hit die increases one step.)
- Cross Slash (3.5e Maneuver) + (Hit every square around you.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Reach Through Curse (3.5e Maneuver) + (Hit from the distance thanks to your curses.)
- Masochistic (3.5e Trait) + (Hit me again! Yes...YES)
- Improved Retribution Strike (3.5e Feat) + (Hit more enemies that miss)
- Scything Strike (3.5e Feat) + (Hit multiple nearby creatures with a -5 penalty to attack.)
- Hammer Blast, Revised (3.5e Invocation) + (Hit objects and certain creatures harder)
- Pretty Cool Blow (3.5e Feat) + (Hit people great distances through terrain. Also known as a version of [[Awesome Blow (3.5e Feat)|Awesome Blow]] that isn't Wizard-level.)
- Steel And Spell Style (3.5e Feat) + (Hit people with magic, like Duskblade and Pathfinder's Magus.)
- Improved Sanctify Natural Attack (3.5e Feat) + (Hit the forces of evil even harder with your fists!)
- Improved Sanctify Martial Strike (3.5e Feat) + (Hit the forces of evil even harder with your weapons!)
- Earth Ripple (3.5e Maneuver) + (Hit the ground from orbit and make a shockwave across the land, damaging and knocking creatures away and prone.)
- Mauling Blows (3.5e Maneuver) + (Hit two times and deal +2d6 damage.)
- Blasting Zone (3.5e Maneuver) + (Hit your enemies and the guys behind them!)
- Maddening Blow (3.5e Maneuver) + (Hit your foe '''really''' hard with the specific intent of distracting him.)
- Irritating Blow (3.5e Maneuver) + (Hit your foe harder with the specific intent of distracting him.)
- Aggravating Blow (3.5e Maneuver) + (Hit your foe really hard with the specific intent of distracting him.)
- Annoying Blow (3.5e Maneuver) + (Hit your foe with the specific intent of distracting him.)
- Rend (5e Feat) + (Hitting with both weapons gives extra damage (3.5e's [[SRD:Two-Weapon Rend|Two-Weapon Rend]] for 5e))
- Hivemaster (3.5e Feat Type) + (Hivemaster feats update and expand the Aspect of the Vermin class feature of a [[Hivemaster (3.5e Class)|Hivemaster]].)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Hobgoblin Race (5e) + (Hobgoblin as a race)
- Hobgoblin Devastator (5e) + (Hobgoblin spellcaster)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Halt The Wheel (3.5e Maneuver) + (Hold back the wheel, growing in power - Just try not to get crushed.)
- Freez’n’fire It Up (3.5e Maneuver) + (Hold person for one round, plus cold and fire damage.)
- Power Flower (3.5e Power) + (Hold the charge on one touch power per forelimb.)
- Breath Control (3.5e Force Power) + (Hold your breath extensively.)
- Staunch Grip (3.5e Feat) + (Hold your weapons while stunned or unconscious and another minor benefit.)
- Restrain (3.5e Spell) + (Holds a creature or object in place.)
- Ring of Power (3.5e Equipment) + (Holds a pearl of power, which can be refreshed as a swift action.)
- Hollowed (3.5e Template) + (Hollowed creatures are the result of an attempt to turn men into mindless, deathless warriors.)
- User:Leziad/Holomaester (3.5e Class) + (Holomaesters are technomancers, using holographic attacks and buff and armed with a sturdy energized shield they are able to overcome all obstacles alone yet make excellent teammates.)
- Holy Knight (3.5e Prestige Class) + (Holy Knights have the most Devoted Spirits of all the champions of good and law, and have been granted a minute bit of divinity of their own.)
- Holy Platinum (3.5e Equipment) + (Holy Platinum is a celestial material, forged by angelic lightning it is used to great effect against the force of evil.)
- Lord Knight (3.5e Prestige Class) + (Holy warriors, crusaders for the cause of their lords, ladies and gods, the Lord Knight fights for all that is good and orderly in this chaotic, unpredictable world)
- Holy Bathwater (3.5e Equipment) + (Holy water sold for profit! Not actually any more effective.)
- Mansion of Life (3.5e Location) + (Home of Vitadea)
- Grimoire Soulknife (3.5e Alternate Class Feature) + (Honing your Mind Blade allows you to perform at far higher levels when compared with other soulknives.)
- Hook Horror (5e) + (Hook horrors are bipedal creatures of the [[SRD5:Underdark|Underdark]] with long bony hooks at the end of their arms)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Hooks (3.5e Feat) + (Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times.)
- Horian Ring (3.5e Equipment) + (Horian rings are thin bronze bands with motifs bearing the likeness of bird and ornamented by a pale green gems.)
- Horizon Walker - Z's Revised (5e Ranger Archetype) + (Horizon Walker is one of the worst subclasses for an originally-bad class; Fey Wanderer is just better. So let's give it some juice, shall we?)
- Abomination (3.5e Subtype) + (Horrible half-deity half-monsters, these unloved abomination are anathemic to the divine.)