Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Residual Growth (3.5e Feat) + (Grow a little taller. Get [[Ability Damage Reduction (3.5e Creature Ability)|Soft Ability Damage Reduction (Strength)]] 1.)
- Icarus Wings (3.5e Spell) + (Grow a pair of wax wings to fly, but don't fly too close to the sun or...)
- Scalable Growth (3.5e Feat) + (Grow and grow again, becoming tougher and stronger.)
- Wings of the Phoenix (3.5e Power) + (Grow fire wings that can kill people.)
- Pick On Someone Your Own Size! (3.5e Maneuver) + (Grow to match the largest foe, but return to normal if you attack something smaller.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Four Witches (3.5e Invocation) + (Grow two more arms to assist with attacking, defending and grappling)
- Crown of Tentacles (3.5e Equipment) + (Grow useful tentacles from your head instead of boring hair.)
- Wingpin (3.5e Template) + (Grow wings that are specialized for grappling.)
- Intimidating Initiative (3.5e Skill Trick) + (Growl at the start of combat to instill fear into opponents slower than you.)
- Star Spawn Grue (5e) + (Grue have pale skin with patches of spines, skinny limbs, and sharp teeth.)
- Mental Mirror (3.5e Maneuver) + (Guard your mind against danger, deflecting mental attacks back to their source.)
- Shield of the Seasons (3.5e Maneuver) + (Guard yourself with the power of the season you're attuned to.)
- Gunpowder (3.5e Equipment) + (Gunpowder is a volatile pyrotechnic composition of sulphur, charcoal and potassium nitrate. Hence, it derives its explosive power from mundane means.)
- Gunstock (3.5e Equipment) + (Gunstocks are applied to crossbows and other gun-like weapons, offering superior stability and a simple melee weapon in times of need.)
- Unleashed Might (3.5e Feat) + (HD? CR? ECL? What's the difference?)
- Mithra (3.5e Race) + (Hailing from an island nation far to the south, this race of felines are skilled at the hunt.)
- Tarutaru (3.5e Race) + (Hailing from the land of Windurst, these miniature mages are a force to be reckoned with.)
- Ivory Elf (3.5e Race) + (Half [[SRD:Elves, High (Race)|elf]]-[[Deeka (3.5e Race)|deeka]].)
- Ivory (3.5e Race) + (Half [[SRD:Humans (Race)|human]]-[[Deeka (3.5e Race)|deeka]].)
- Half Damage for Everyone (3.5e Variant Rule) + (Half damage FOR EVERYONE.)
- Half-Hobgoblin (3.5e Race) + (Half human and half hobgoblin.)
- Half-Sphinx (3.5e Race) + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)
- SRD:Sacred Spell + (Half of spell damage becomes divine.)
- Partial Paralysis (3.5e Flaw) + (Half of your body is either fully or partially paralyzed, greatly reducing your mobility and preventing you from using one of your arm.)
- Purified Energy (3.5e Feat) + (Half the energy damage you deal with spells is divine damage.)
- Half-Boskorg (3.5e Race) + (Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.)
- Half-Crool (3.5e Race) + (Half-Crool, the rarely seen offspring of [[SRD:Humans (Race)|humans]] and [[Crool (3.5e Race)|crool]].)
- Aasimar Race (5e) + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
- Aasimar Lineage (5e) + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
- SRD:Half-Dragon + (Half-[[SRD:Dragon Type|dragon]] creatures … Half-[[SRD:Dragon Type|dragon]] creatures are always more formidable than others of their kind that do not have [[SRD:Dragon Type|dragon]] blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.eeth and claws. Sometimes they have wings.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Halfling, Variant (4e Race) + (Half-grown hobbits, the hole-dwellers)
- Catertaur (3.5e Race) + (Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.)
- Half-Jinn (3.5e Template) + (Half-jinni are most oft desert dwelling offshoots from nomadic or tribal cultures which come into frequent contact with earthbound genies (most often janni).)
- Hallucinoid (3.5e Monster) + (Hallucinoids are assumed to be genetically modified and upgraded jellyfish.)
- Publication:Dread Codex/New Spells/Halve Aging + (Halves the natural aging rate of a living creature, and any aging caused by spells.)
- Hamaliel (3.5e Deity) + (Hamaliel is a recent god, or perhaps only recently noticed due to the creation of the Warforged in Nibiru. It was enough to bring the presence of a god of constructs to the forefront.)
- Haran (3.5e Deity) + (Haran is the stern god of law and order and was the creator of both the fulcrum and the scales)
- Magic Harassment (3.5e Spell) + (Harass your foe with a spell that make him weaker and slower.)
- Stopping Power (3.5e Maneuver) + (Hard cancel anything. ANYTHING.)
- Gambler (3.5e Monster) + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
- Defiance (3.5e Spell) + (Harden your body against foes, or make them regret outnumbering you.)
- Mandrake (3.5e Race) + (Hardy and poisonous plant creatures with ill tempers.)
- Harengon Brigand (5e) + (Harengon bandit)
- Respiratory Burst (3.5e Spell) + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
- Black Vines (3.5e Invocation) + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
- Harpy, Variant (3.5e Race) + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
- Iron Hart (5e) + (Hart-like creature with metallic skin)
- Harvestfolk (3.5e Race) + (Harvest folk are odd fae beings who are tied to autumn and the harvest.)
- Blinding Musk (4e Equipment) + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)