Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ctenizidae Aspect (4e Feat) + (Gain tremorsense.)
- Thousand Blade Dance (3.5e Maneuver) + (Gain two additional attacks with discipline weapons at your full attack bonus and -5 as a swift action.)
- Extra Racial Trait (3.5e Feat) + (Gain two extra uses of a limited racial trait.)
- Invulnerable (3.5e Equipment) + (Gain universal damage reduction which applies even against energy effects.)
- Undead Mastery (3.5e Feat) + (Gain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it.)
- Blood of Cain (3.5e Maneuver) + (Gain vampire-like traits, or improve your own vampiric traits.)
- Chainlord (3.5e Prestige Class) + (Gain various abilities with the spiked chain, largely focused on grappling and slamming opponents.)
- Spirit of the Hunt (3.5e Maneuver) + (Gain various combat bonuses and extra actions.)
- Ki Trick (3.5e Skill Trick) + (Gain various ki-based powers as the need arise.)
- Blood of the Werewolf (3.5e Power) + (Gain werewolf-like ability bonuses, a bite, claws, and natural armor.)
- Mudra Parry (3.5e Maneuver) + (Gain your Perform check as your AC against one attack.)
- Drive Charge (3.5e Feat) + (Gains superior charging benefits while mounted.)
- Gaj (5e) + (Gaj are large aberrations, vaguely insect-like with tails and shell-like covering on their back.)
- Gallade (3.5e Monster) + (Gallade is physically powerful and a master swordsman. But rather than use a manufactured blade, a Gallade uses its sharpened arms as its weapons.)
- Ganceann (3.5e Race) + (Ganceanns are strange undead, they are notable for their ability to detach their head.)
- Gar (3.5e Deity) + (Gar appears as an armored giant with a lion's head, flowing red hair like flames, massive grand wings and a body of gold.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Garia, the Divine Scales (3.5e Deity) + (Garia the Divine Scales of the Balance of all Opposing Forces of Light and Darkness and the Final Judgement of Gods and Mortals Alike.)
- Garren (3.5e Deity) + (Garren is the Starborn Deity of law Created by Erreun to help counteract Dorjan’s influence.)
- Gastly (3.5e Monster) + (Gastly are strange, gaseous creatures. Gastly are cruel tricksters who delight in sowing fear and madness. Appearing as rough, swirling globes of purple and black gas, Gastly have frightening visages which glower at all living creatures.)
- Augment Sacrifice (3.5e Feat) + (Gate Knight sacrifices become more powerful, at a higher cost.)
- Walk IV- Gate (3.5e Phrase) + (Gate, but can't control called creatures.)
- Dragon King's Orbs (3.5e Equipment) + (Gather seven and you are granted a wish.)
- Gatomato (3.5e Race) + (Gatomati are small cat-like creatures, who possess magical properties of fairies.)
- Gorgonzola's Gaze (3.5e Feat) + (Gaze attack that turns targets into cheese.)
- Cold Gem (3.5e Spell) + (Gem radiates progressively stronger waves of cold.)
- Genasi (3.5e Race) + (Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors.)
- Genasi, Book of Elements (3.5e Race) + (Genasi are the descendents of mortals and genies of various kinds.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Genasi, Elements Project (3.5e Race) + (Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element.)
- SRD:General (Feat Type) + (General feats are those that do not belong to any other feat type. There are no special rules regarding their acquisition or use outside of those presented in the feat text.)
- Mystical Blight (3.5e Maneuver) + (Generate a [[Blight (3.5e Condition)|highly virulent]] magic-inhibiting infection, then inject it into the target.)
- Focus Shield (3.5e Spell) + (Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.)
- Ethereal Smoke (3.5e Power) + (Generate a burst of thick cloying smoke, and augment it with blinding particles, noxious fumes, and telekinetic control.)
- Obscuring Feathers (3.5e Maneuver) + (Generate a cloud of obscuring feathers.)
- Mining Beam (3.5e Spell) + (Generate a continuous laser beam that not only bores through objects, but also gathers raw material components.)
- Gale Force (3.5e Spell) + (Generate a large blast of wind shaped in various forms.)
- Mystical Plague (3.5e Maneuver) + (Generate a magic-inhibiting infection, then inject it into the target.)
- Haze of Lies (3.5e Maneuver) + (Generate a mirage of enemies being allies, and allies enemies.)
- Repulsor Gale (3.5e Invocation) + (Generate a temporary barrier of winds that hinders those attempting to enter melee range, deflects attacks, and reflects projectiles.)
- Eldritch Web (3.5e Invocation) + (Generate a web of energy which slows movement and damages those inside.)
- Deny Magic (3.5e Maneuver) + (Generate an [[SRD:Antimagic Field|''antimagic field'']] with a radius of 5 ft./initiator level centered on yourself, with everything that entails (read: spellcasters become utterly impotent).)
- Ice Slider (3.5e Spell) + (Generate an icy path which allows passage without provoking attacks of opportunity)
- Scorching Column (3.5e Spell) + (Generate columns of flame which can move on their own and take attacks of opportunity.)
- Spicule Barrage (3.5e Spell) + (Generate flame spheres which attack, and then explode into columns of flame.)
- Bone Spurs (3.5e Spell) + (Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.)
- Random Mutation (3.5e Other) + (Generates Random Mutations for whatever reason you need a random mutation.)
- Random MTG Plane (3.5e Other) + (Generates a random plane from MTG cosmology.)
- Random Planescape Plane (3.5e Other) + (Generates a random plane from the Planescape cosmology.)
- Fan (3.5e Spell) + (Generates a small local wind to cool you off and blow away gases.)
- Reactor, Basic (3.5e Ship Module) + (Generates excess power for systems beyond simple auxiliary power. Required for certain modules (such as FTL Engines).)