Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dais of the Heavens (3.5e Maneuver) + (Gain ''[[SRD:Air Walk|air walk]]'' for 5 rounds.)
- Glacial Endurance (3.5e Maneuver) + (Gain ''[[SRD:Endure Elements|Endure Elements]]'' effect and cold resistance based on Survival ranks)
- Cosmic Dance of Eternity (3.5e Maneuver) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' while in this stance.)
- Inertia Surge (3.5e Utterance) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' but for a brief moment, or entangle your opponents in the fabric of space and time.)
- Telekinetic Warrior (3.5e Maneuver) + (Gain ''[[SRD:Telekinetic Maneuver|telekinetic maneuver]]'' at will.)
- Clearsight (3.5e Feat) + (Gain ''[[SRD:True Seeing|true seeing]]'' and a bonus to defeat Disguise checks.)
- Greater Freedom of Movement (3.5e Spell) + (Gain ''freedom of movement'', plus avoid attacks of opportunity and move faster.)
- Far Range Shot (3.5e Feat) + (Gain +1 attack and damage on ranged attacks 30 ft away and further.)
- SRD:Two-Weapon Defense + (Gain +1 shield bonus to AC when wielding two weapons.)
- Upgrade (3.5e Feat) + (Gain +1 to all ability scores.)
- Epic Skill Focus-CE (3.5e Feat) + (Gain +10 to a skill, take 10, and critical (and fumble) on skills.)
- Survivor's Stride (3.5e Maneuver) + (Gain +10ft movement, additional +5 for every 5 ranks in Spellcraft; Feather Fall with successful immediate Spellcraft check.)
- Mean (3.5e Feat) + (Gain +1d6 additional sneak attack, plus some other things if using the Pokemon d20 system.)
- Divine Spell Focus (3.5e Feat) + (Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.)
- Knight's Puissance (3.5e Utterance) + (Gain +2 to attack, or apply a -2 penalty to attack.)
- Wings of Thunder (3.5e Maneuver) + (Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights.)
- Tailwind (3.5e Maneuver) + (Gain +30 ft to your fly speed and provoke no [[SRD:Attack of Opportunity|AoOs]] for movement for 1 round.)
- Mystic Rampart (3.5e Utterance) + (Gain +5 AC, +5 saves, and DR 5/-, or strip away 5 AC, saves, and DR from a target.)
- Greater Knight's Puissance (3.5e Utterance) + (Gain +6 to attack, or apply a -6 penalty to attack.)
- Toughness, Eiji (3.5e Feat) + (Gain 150% of your starting hp plus 1 hp/level.)
- Strength of Life (3.5e Maneuver) + (Gain 1d10 temporary hit points +1 per an initiator level.)
- Skilled (One) + (Gain 3 [[SRD5:Skill|Skill]]s)
- Health Surge (3.5e Feat) + (Gain 3 charges to heal yourself, and the chance to save yourself from death.)
- Human Proficiency (3.5e Feat) + (Gain 3 floating proficiency feats to assign to anything.)
- Human Skillfulness (3.5e Feat) + (Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks.)
- SRD:Extra Turning + (Gain 4 more turn/rebuke attempts per turn/rebuke ability you have.)
- Identify Symbol (3.5e Spell) + (Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.)
- Resourceful (3.5e Feat) + (Gain 6 skill points per level or +2 skill points per level, whichever is higher.)
- SRD:Combat Reflexes + (Gain AoOs equal to Dex modifier.)
- Elemental Affinity, Minor (3.5e Grim Alteration) + (Gain Basic Bends of one element, minor elemental ability.)
- Body of Iron (3.5e Maneuver) + (Gain DR 10/adamantine for 1 round.)
- Dampen Impact (3.5e Spell) + (Gain DR 10/magic and reduce impact damage by 10 per caster level.)
- Embrace the Vampire (3.5e Maneuver) + (Gain DR 10/silver or magic and other vampiric bonuses.)
- Body of Adamantine (3.5e Maneuver) + (Gain DR 30/adamantine for 1 round.)
- Vengeful Bones (3.5e Maneuver) + (Gain DR 5/Bludgeoning against an attack, if it miss or deal no damage you counter attack.)
- Body of Stone (3.5e Maneuver) + (Gain DR 5/adamantine for 1 round.)
- Iron Jawed Angel (3.5e Maneuver) + (Gain DR X/-, where X is equal to the result of your [[Appraise (3.5e Skill)|Appraise]] check.)
- Ghastly Hide (3.5e Feat) + (Gain DR and use your undead touch against foe which attack you unarmed.)
- Inertia Vacuum (3.5e Maneuver) + (Gain DR/- against one attack, free movement based on damage prevented.)
- Damage Reduction-CE (3.5e Feat) + (Gain DR/-, or increase your current damage reduction.)
- Skin of the Lycan (3.5e Maneuver) + (Gain DR/silver based on your ranks in Control Shape.)
- Thought Shield (3.5e Maneuver) + (Gain Deflection bonus to AC based on Autohypnosis ranks.)
- Ignitable Spirit (3.5e Invocation) + (Gain Fire Resistance)
- Unending Blade (3.5e Maneuver) + (Gain Great Cleave with a 5 foot step between each attack.)
- Draconic Heritage, Incarnum (3.5e Feat) + (Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.)
- Elemental Affinity, Improved (3.5e Grim Alteration) + (Gain Major Bends; Elemental features.)
- Blessing of the Mother of the Hunt (3.5e Maneuver) + (Gain Mettle and a bonus on saving throws.)
- Elemental Affinity (3.5e Grim Alteration) + (Gain Minor Bends from one of the Bender of Elements classes.)
- Poison in the Blood (3.5e Trait) + (Gain Poison Use, but you don't recover quite as well...)
- Black Widow's Expertise (3.5e Maneuver) + (Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.)
- Null Soul (3.5e Feat) + (Gain SR at the cost of ever becoming a spellcaster.)