Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ego Shield (3.5e Power) + (Create a shield which absorbs damage.)
- Concussive Blast (3.5e Spell) + (Create a shockwave that knocks targets away.)
- Turbulence (3.5e Utterance) + (Create a small breeze, or make an area of air stagnant and unmoving.)
- Art Flow's Gift, Major (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Major Creation|''major creation'']].)
- Art Flow's Gift, Minor (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Art Flow's Gift (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Racial Genesis (3.5e Power) + (Create a small population)
- Azure Light (3.5e Spell) + (Create a sourceless azure light, which diminishes the effect of spells.)
- Icicle Lance (3.5e Spell) + (Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.)
- Psychoclastic Sphere (3.5e Power) + (Create a sphere of chaotic psychic energy which has multiple effects on those passing through.)
- Hurricane Disc (3.5e Spell) + (Create a spinning disc of sharp wind, controlling it with your mind and gestures.)
- Create Bonfire (One) + (Create a stationary fire in an area.)
- Create Bonfire (5e) + (Create a stationary fire in an area.<br /><br />)
- Tasha's Caustic Brew (5e) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.<br /><br />)
- Tasha's Caustic Brew (One) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.)
- Clockwork Knight (3.5e Class) + (Create a suit of power armor which augments your abilities with mechanical might.)
- Molten Tornado (3.5e Spell) + (Create a swirling tornado of molten lava torn from the earth.)
- Ionic Drain of Motion (3.5e Spell) + (Create a synergy with electricity effect you have.)
- Bramble Field (3.5e Invocation) + (Create a terrible field of brambles)
- Gossamer Thread (3.5e Spell) + (Create a thread that binds a target. To them, it is strongest steel.)
- Brainstorm (3.5e Power) + (Create a thundercloud which follows and harasses the enemy.)
- Energy Bomb (3.5e Power) + (Create a time bomb. The longer it charges, the bigger the blast!)
- Vacuum Sphere (3.5e Spell) + (Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.)
- Psychoclastic Wall (3.5e Power) + (Create a wall of chaotic psychic energy which has multiple effects on those passing through.)
- Fire Sweeper (3.5e Spell) + (Create a wall of flame you can move around, running over creatures and damaging them.)
- Wall of Flesh (3.5e Spell) + (Create a wall of flesh, a literal meatshield.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)