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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Parraqito (3.5e Race) + (Colourful parrot-people with a penchant for piracy.)
- Combat Form (3.5e Feat Type) + (Combat Form feats are used to represent a peculiar clarity in combat, and the benefits that come with it.)
- Combat Parkour (3.5e Feat) + (Combat Parkour)
- Ambusher (3.5e Class) + (Combat Styles with Skirmish Bonuses. Made for Melee Hit and Run.)
- User:DraconicMan/Fabled Witch (3.5e Class) + (Combat Styles with Skirmish Bonuses. Made for Melee Hit and Run.)
- Combat (3.5e Feat Type) + (Combat feats are a type of scaling feat that grants increasing bonuses based on your Base Attack Bonus.)
- Ability Trickster (3.5e Equipment) + (Combat tricks and special DCs for weapon abilities can be based off the chosen ability score.)
- Blinking Mirror Image (3.5e Spell) + (Combination of [[SRD:Blink|''blink'']] and [[SRD:Mirror Image|''mirror image'']].)
- Progressive Poisons (3.5e Variant Rule) + (Combination of many poison rules, including SRD, PF, and variant collections.)
- Initiator of the Gate (3.5e Feat) + (Combine [[Gate Knight (3.5e Class)|Gate Knight]] and an initiator class, gaining benefits from both.)
- Adept of the Horological Mysteries (3.5e Feat) + (Combine [[Temporal Adept (3.5e Class)|temporal adepts]] with [[Time Mage (3.5e Class)|time mages]] for doubletime action.)
- Raging Hunter (3.5e Feat) + (Combine barbarian with ranger for a furious defender of the wild!)
- Tenebrous Musician (3.5e Prestige Class) + (Combine bardic abilities with invocations.)
- Eldritch Binder (3.5e Feat) + (Combine binder and warlock for the purposes of eldritch blast damage and binding level.)
- Archmagus (3.5e Prestige Class) + (Combine both prepared arcane spellcasting and spontaneous spellcasting. The Archmagus is a remake of the Ultimate Magus<sup>[[Publication:Complete Mage|CM]]</sup>.)
- Harmonic Countersong (3.5e Skill Trick) + (Combine countersong efforts to produce a countersong that disrupts vocal components.)
- Harmonic Fascinate (3.5e Skill Trick) + (Combine fascinate efforts to produce a fascination with greater effects.)
- Magmatic Spell (3.5e Feat) + (Combine fire and bludgeoning damage.)
- Harmonic Competence (3.5e Skill Trick) + (Combine inspire competence efforts to produce a stronger bonus.)
- Harmonic Courage (3.5e Skill Trick) + (Combine inspire courage efforts to produce an inspire courage that has additional benefits.)
- Harmonic Greatness (3.5e Skill Trick) + (Combine inspire greatness efforts to allow you to share feats and increase the number of targets.)
- Harmonic Heroics (3.5e Skill Trick) + (Combine inspire heroics efforts to produce)
- Blade Invoker (3.5e Prestige Class) + (Combine invocations and maneuver in one single package.)
- Spellstriker (3.5e Prestige Class) + (Combine martial maneuvers with spellcasting in this dual-progressing prestige class. Empower your strikes and stances with magic.)
- Ascetic Sage (3.5e Feat) + (Combine monk and unarmed swordsage levels for a stronger, more skillful whole.)
- Eldritch Fist (3.5e Feat) + (Combine monk and warlock levels to become the ultimate punchlock!)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)