Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Call of the Reaper (3.5e Spell) + (Calling forth a Reaper, a mystical being beyond time, you bargain for a soul.)
- Summon Nature's Ally 0 (3.5e Spell) + (Calls creature to fight.)
- Summon Draconic Spirit (One) + (Calls forth a spirit in the form of a dragon.)
- Summon Draconic Spirit (5e) + (Calls forth a spirit in the form of a dragon.<br /><br />)
- Sacred Bayonet I (3.5e Spell) + (Calls into being a powerful weapon guided by divine will.)
- Sacred Bayonet II (3.5e Spell) + (Calls into being a powerful weapon guided by divine will.)
- Sacred Bayonet III (3.5e Spell) + (Calls into being a powerful weapon guided by divine will.)
- Summon Spider I (3.5e Spell) + (Calls spider to fight.)
- Summon Spider II (3.5e Spell) + (Calls spider to fight.)
- Summon Spider III (3.5e Spell) + (Calls spider to fight.)
- Summon Spider IV (3.5e Spell) + (Calls spider to fight.)
- Summon Spider V (3.5e Spell) + (Calls spider to fight.)
- Summon Spider VI (3.5e Spell) + (Calls spider to fight.)
- Summon Spider VII (3.5e Spell) + (Calls spider to fight.)
- Summon Spider VIII (3.5e Spell) + (Calls spider to fight.)
- Summon Spider IX (3.5e Spell) + (Calls spider to fight.)
- Diazepam Pill (3.5e Maneuver) + (Calm the mind and steady your aim, but become staggered after 1 minute passes.)
- Candy Caltrops (3.5e Equipment) + (Caltrops seemingly made from stick candy corn)
- Chill Object (3.5e Spell) + (Can chill cloth, wood, metal, stone, water, earth, air - and fire.)
- Dark-Vision Goggles (3.5e Equipment) + (Can choose to see in the dark or to detect heat signatures.)
- Ready Talisman (3.5e Equipment) + (Can have spells cast into it, then activated for a simultaneous casting of all of those spells.)
- Heat Object (3.5e Spell) + (Can heat cloth, wood, metal, stone, water, earth, air - and fire.)
- Ceremony (5e) + (Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.<br /><br />)
- Ceremony (One) + (Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.)
- Journal Stone (3.5e Equipment) + (Can record audio and video in its surroundings.)
- SRD:Endurance + (Can sleep in armor without getting fatigued, last longer during travel.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)