Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Battle Brewer (3.5e Class) + (Bottles are better than swords sometimes.)
- Boukh (3.5e Race) + (Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.)
- Wall Hop (3.5e Maneuver) + (Bounce off one wall to head further up another.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Great Ricochet (3.5e Feat) + (Bounce your killing shot between multiple targets so long as you drop them all.)
- Bounding Dance (3.5e Maneuver) + (Bound around the battlefield, avoiding attacks of opportunity.)
- Psylinked (3.5e Template) + (Bound to a psionic spiritual presence, your shared mind grants you special powers.)
- Direfrost Knight (3.5e Prestige Class) + (Bound with an uncontrolled connection with cold magic, the very force of it warps the direfrost knight's body into an elemental force of absolute freezing force.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- Urban Bounty Hunter (5e) + (Bounty Hunter of cities and towns)
- Bounty Hunter, Tome (3.5e Class) + (Bounty Hunters are contract kidnappers, working for the highest bidder)
- Tome of Clear Thought, BoB (3.5e Equipment) + (Brain excercise with Fladnag the Brown.)
- Einherjar (3.5e Race) + (Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|outsiders]].)
- Bolster Spirit (3.5e Spell) + (Bravery and morale surges through you, carrying you towards victory in battle.)
- Breaching Blow (3.5e Feat) + (Breach enemy armor)
- Burke Blast (3.5e Invocation) + (Breach spell resistance with your blast)
- Breaching (3.5e Equipment) + (Breaching weapons break down shields and barriers with ease, as well as cutting through unnatural vigor.)
- Elush's Epiphyseal Erosion (3.5e Spell) + (Break apart target's bones, causes pain, stunning, damage.)
- Rapid Unplanned Disassembly (3.5e Spell) + (Break down a vehicle, with spectacular results if they're in motion.)
- Sunder and Disjoin (3.5e Feat) + (Break or disjoin weapons on a touch, and be immune to mundane weapon attacks.)
- Moreaunize (3.5e Power) + (Break the target's body and mind into a humanoid shape.)
- Critical Resistance (3.5e Variant Rule) + (Break through the immunity to critical hits and sneak attacks for some types of creatures, if you've brought the right weaponry.)
- Splitting Blow (3.5e Feat) + (Break through your enemy's armor)
- Purify Damage (3.5e Spell) + (Break vile damage but do not cure it.)
- Dragon Turtle Breastplate (5e Magic Armor) + (Breastplate made from the scale of a dragon turtle.)
- Breath of the Swamp Wyrm (3.5e Maneuver) + (Breath a 30 ft cone of acid breath like a black dragon.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)