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A list of all pages that have property "Summary" with value "Boost to healing while your [[SRD5:Familiar|familiar]] is near.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Mounted Combatant (One)  + (Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]],
    Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[SRD5:Wis|Wis]]; boost [[SRD5:Animal Handling|Animal Handling]] [[SRD5:Check|Check]] to train [[SRD5:Mount|Mount]]s, boost [[Attack Roll (One)|Attack Roll]]s against nearby [[Creature (One)|creature]]s while mounted, intercept attack against your mount as a [[SRD5:Reaction|Reaction]].
    our mount as a [[SRD5:Reaction|Reaction]].)
  • Sentinel (One)  + (Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]
    Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]]; make an [[SRD5:Opportunity Attack|Opportunity Attack]] against a nearby [[Creature (One)|creature]] that [[SRD5:Disengage|Disengage]]s or hits a target (other than you), creatures hit by your Opportunity Attacks lose their [[SRD5:Speed|Speed]].
    y Attacks lose their [[SRD5:Speed|Speed]].)
  • Polearm Master (One)  + (Boost [[SRD5:Str|Str]]; after an attack wi
    Boost [[SRD5:Str|Str]]; after an attack with a weapon that has both [[SRD5:Heavy Weapon|Heavy]] and [[SRD5:Reach|Reach]] properties, use a [[SRD5:Bonus Action|Bonus Action]] to make another attack with the butt of the weapon, use a [[SRD5:Reaction|Reaction]] to make an attack with a polearm when a [[Creature (One)|creature]] enters your Reach.
    eature (One)|creature]] enters your Reach.)
  • Great Weapon Master (One)  + (Boost [[SRD5:Str|Str]]; bonus attack on [[SRD5:Critical Hit|Critical Hit]] or kill, bonus damage if attacking with [[SRD5:Heavy Weapon|Heavy Weapon]].)
  • Shield Master (One)  + (Boost [[SRD5:Str|Str]]; force a target you hit [[SRD5:Saving Throw|Save]] or be [[SRD5:Push|Push]]ed or fall [[SRD5:Prone|Prone]], reduce damage of some attacks.)
  • Inspiring Leader (One)  + (Boost [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to allies at end of [[Short Rest (One)|Short]] or [[Long Rest (One)|Long Rest]].)
  • Protection of the Talisman (5e)  + (Boost a failed [[SRD5:Saving Throw|saving throw]], possibly allowing it to succeed.<sup>(Unofficial Summation)</sup>)
  • Agonizing Blast (One)  + (Boost damage to ''[[Eldritch Blast (One)|Eldritch Blast]]'')
  • Fighting Style Two-Weapon Fighting (One)  + (Boost damage when utilizing the 2nd attack from using a [[Light Weapon (One)|Light Weapon]] in each hand.)
  • Crane Catches the Fish (3.5e Maneuver)  + (Boost hide check more the longer you stay still.)
  • Hugging the Wall (3.5e Maneuver)  + (Boost hide check or hide from a touching enemy.)
  • Ability Score Improvement (One)  + (Boost one [[SRD5:Ability Score|ability score]]s (+2) or two different ability scores (+1). Max. score is 20 or 22 depending on your level.)
  • Outsized Might (5e)  + (Boost to [[SRD5:Athletics|Athletics]] or [[SRD5:Acrobatics|Acrobatics]], increased [[SRD5:Carrying Capacity|carrying capacity]], and resistance to being [[SRD5:Push|push]]ed or knocked [[SRD5:Prone|prone]].)
  • Actor (One)  + (Boost to [[SRD5:Charisma|Charisma]], [[SRD5:Advantage|advantage]] on impersonation attempts, reduced [[DC (One)|DC]] to mimic a person or sound.)
  • Eldritch Mind (5e)  + (Boost to [[SRD5:Concentration|concentration]] [[SRD5:Saving Throw|saving throw]]s.<sup>(Unofficial Summation)</sup>)
  • Durable (One)  + (Boost to [[SRD5:Constitution|Constitution]]; boost to [[SRD5:Death Saving Throw|Death Saving Throw]]s, regain [[SRD5:Hit Point|Hit Point]]s by expending a [[SRD5:Hit Die|Hit Die]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Savage Attacker (One)  + (Boost to [[SRD5:Damage Dice|damage dice]] from [[SRD5:Weapon Attack|weapon attack]]s)
  • Epic Boon of Dimensional Travel (One)  + (Boost to [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain ability to [[Teleport (One)|teleport]] after an [[Attack (One)|Attack]] or [[Magic (One)|Magic]] [[SRD5:Action|action]].)
  • Defensive Duelist (One)  + (Boost to [[SRD5:Dex|Dex]]; boost [[SRD5:AC|AC]] with [[SRD5:Finesse|finesse]] weapon as a [[SRD5:Reaction|reaction]].)
  • Crossbow Expert (One)  + (Boost to [[SRD5:Dex|Dex]]; quicker loading of crossbows, boost to firing in melee, boost damage to bonus attack with [[Light Weapon (One)|light weapon]] while using light crossbow.)
  • Alert (One)  + (Boost to [[SRD5:Initiative|initiative]], can swap initiative with willing creature)
  • Elemental Adept (One)  + (Boost to [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; ignore [[SRD5:Resistance|Resistance]] to one [[SRD5:Damage Type|Damage Type]] when you cast a [[Spell (One)|Spell]].)
  • Dual Wielder (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; treat a weapon as if it is a [[Light Weapon (One)|light weapon]], equip or store two weapons at the same time.)
  • Charger (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; boosts [[Dash (One)|Dash]] movement, charge attack.)
  • Athlete (One)  + (Boost to [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[Con (One)|Con]]; gain [[Climb Speed (One)|climb speed]], quick rise from [[SRD5:Prone|prone]], and boost to [[Jump Action (One)|jump action]].)