Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lightning Battery (3.5e Spell) + (Become immune to electricity, and absorb it to deploy later against attackers.)
- Eternal Dancer (3.5e Feat) + (Become immune to fatigue while in a Dancing Goddess stance.)
- Jaded Madness (3.5e Feat) + (Become immune to fear, and guard your mind from divinations.)
- Extra Energy Immunity (3.5e Feat) + (Become immune to one element.)
- Perfect Form (3.5e Feat) + (Become immune to petrification and polymorph.)
- Serpentblood Vigor (3.5e Maneuver) + (Become immune to poison, and be able to detect it at a glance.)
- Unperceivable Hunter (3.5e Maneuver) + (Become impossible to perceive.)
- Golden Body (3.5e Spell) + (Become incredibly resilient to any form of attack for an instant.)
- Invincible Golden Body (3.5e Spell) + (Become invincible to any form of attack for an instant.)
- Still Invisibility (3.5e Spell) + (Become invisible forever, provided you never move.)
- Shadow Master's Hatred (3.5e Maneuver) + (Become invisible in shadowy or dark areas, gain devastating sneak attacks, and instantly turn your victims into your undead slaves.)
- Warp Cloak (3.5e Power) + (Become invisible.)
- Malevolent Temptress (3.5e Prestige Class) + (Become like an incubus or succubus by ingesting evil alchemical concoction.)
- Experienced Adventurer (3.5e Feat) + (Become more competent, stronger, more dexterous, more responsive... but just a little more.)
- Gorgoneion Paragon (3.5e Racial Paragon Class) + (Become more like a medusa, gaining your powers rapidly and leaving stone statues in your wake.)
- SRD:Plant Wild Shape + (Become nature itself.)
- Supreme Golden Body (3.5e Spell) + (Become nigh-invulnerable to any form of attack for an instant.)
- Authorized User (3.5e Maneuver) + (Become proficient in one object, or able to operate it when you otherwise lack training.)
- Ascetic Wilder (3.5e Feat) + (Become psionically focused as a move action, multiclass between Wilder and Monk)
- One with Shadows (One) + (Become temporarily [[Invisible (One)|Invisible]].)
- Eldritch Interface (3.5e Invocation) + (Become the ghost in the machine...)
- Chemist (3.5e Class) + (Become the master of chemistry, alchemy, potions, explosives, and mutagens!)
- Hermit Martial Artist (3.5e Feat) + (Become the old master who live by himself in the mountain.)
- Tarrasque Hide Armor (3.5e Equipment) + (Become the tarrasque by wearing its skin! Just don't run into Big-T while wearing the skin of his last incarnation.)
- Heavy Body (3.5e Maneuver) + (Become too heavy to move around easily and carry more weight.)
- Sandshuffle Step (3.5e Maneuver) + (Become undetectable by almost all special senses.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)