Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nimble Barrage (3.5e Feat) + (As you move around your enemies, you can make quick attacks on them.)
- Snowfall Steps (3.5e Maneuver) + (As you move you leave heavy snow in your wake.)
- Array of Arms (3.5e Invocation) + (As you spread your arms wide, skeletal hands each holding a weapon phase into existence around you)
- Vocalist Bard (4e Variant Rule) + (As you train more with your voice, it becomes more and more powerful.)
- Cartographer (3.5e Feat) + (As you travel the world, you study the whole geography of landscapes that you walk through.)
- Natural Weaponry (3.5e Feat) + (As your body grows, all of your Natural Weapons gain power along with it.)
- Long Shot (3.5e Feat) + (As your eyes become keener, distance between you and your target becomes irrelevant.)
- Asase Ya (3.5e Deity) + (Asase Ya the Bountiful is the loving goddess of life, generosity, plenty, and love. Born of love, she opposes Qandisa the Resplendent. Her scion is Protogonos, the Bed of Life which all things sprang forth.)
- Ascendant (3.5e Class) + (Ascendants are those who are at one with t … Ascendants are those who are at one with the flow of existance and who are capable of seeing it fluctuate and warp in unimaginable ways. One of the trademarks of an ascendant is the fact that they are capable of splitting themselves, creating multiple versions of their physical body, and inhabit them all.their physical body, and inhabit them all.)
- Nightmare Shepherd (5e) + (Ash colored fiend with bat-like wings.)
- Aspatia (4e Race) + (Aspects of space itself bound into a humanoid shell. They are graceful but slow, a side effect of not fully existing in solely one place.)
- SRD5:Rogue + (Assassins, thieves, scoundrels, and spies)
- Brain Burn (3.5e Power) + (Assault a victim's mind with all types of energy, eroding it in the process.)
- Publication:Dread Codex 2/New Spells/Undead Servant + (Assembles an undead servant capable of carrying out simple tasks.)
- Exalted Magus (3.5e Feat) + (Assign an item as a divine focus, turning all your spells into [Good] spells, and more.)
- Assimilator (3.5e Template) + (Assimilators, through some strange magic or abnormal biology, absorb the flesh of those they attack and eventually devour their opponents whole.)
- Robes of the Metamorph (3.5e Equipment) + (Assist in Bluff, Diplomacy and Disguise, additional benefits for sorcerers.)
- Contagious Success (3.5e Feat) + (Assist others on simultaneous saves.)
- Lift Self (3.5e Maneuver) + (Assist your jumps with telekinesis.)
- Wispform (3.5e Grim Alteration) + (Assume the form of a small swarm of will-o wisps.)
- Rogue Astral Construct (3.5e Race) + (Astral Constructs that escaped the servitude of their Psionic Creators after being awakened.)
- Publication:Hyperconscious/Psionic Feats/Durable Construct + (Astral constructs serve you longer than normal.)
- Astral Elf Honor Guard (5e) + (Astral elf bodyguard)
- Astral Elf Commander (5e) + (Astral elf commander of warriors and a [[Spelljamming Ship (5e)|spelljamming ship]]s)
- Astral Elf Aristocrat (5e) + (Astral elf minor noble)
- Astral Elf Star Priest (5e) + (Astral elf priest of the [[Elven Pantheon (5e)|Elven Pantheon]])
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)