Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Condemned by Society (3.5e Maneuver) + (As Leading the Attack, but stronger and of permanent duration.)
- Omnislash v6 (3.5e Maneuver) + (As Omnislash v5, but moreso.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Improved Psychic Renewal (3.5e Feat) + (As Psychic Renewal, but without the cost.)
- Revive Construct (3.5e Spell) + (As Raise Dead, but for Constructs)
- Rending Swipe, Greater (3.5e Maneuver) + (As Rending Swipe, except with an advantage on attack roll and dealing an extra 6d6 damage.)
- Restructuring Circle (3.5e Spell) + (As Vigorous Circle, but for unliving creatures.)
- Shadow Pact Warlock (3.5e Class) + (As Warlock, but using Tome of Battle Chassis, and slightly more powerful.)
- Access Divine Spell-Likes (3.5e Feat) + (As [[Access Divine Spells (3.5e Feat)|Access Divine Spells]], but gain them as 1/day spell-like abilities.)
- Asepsis, Mass (3.5e Spell) + (As [[Asepsis (3.5e Spell)|''asepsis'']], with multiple targets and improved protection.)
- Mass Divine Blast (3.5e Feat) + (As [[Divine Blast (3.5e Feat)|Divine Blast]], but can be done to multiple targets or in various shapes.)
- Publication:Dread Codex/New Spells/Greater Toughen Undead + (As [[Publication:Dread Codex/New Spells/Lesser Toughen Undead|Lesser Toughen Undead]], but grants turn resistance +5.)
- Lesser Refresh Magic (3.5e Spell) + (As [[Refresh Magic (3.5e Spell)|''refresh magic'']], but +0 on roll and fewer options.)
- SRD5:Merrow + (As [[SRD5:Ogre|ogre]]s are to [[SRD5:Human|human]]s, merrow are to [[SRD5:Merfolk|merfolk]]. Merrow appear as large, ugly, merfolk. They have bluish skin and scales. They have [[wikipedia:Barbel (anatomy)|barbel]]s surrounding their mouth.)
- Suppress Enchantment (3.5e Spell) + (As [[SRD:Break Enchantment|''break enchantment'']] except temporary.)
- Publication:Dread Codex/New Spells/Greater Contagion + (As [[SRD:Contagion|contagion]], but with multiple targets.)
- Publication:Dread Codex/New Spells/Darksight + (As [[SRD:Darkvision (Spell)|darkvision]], but can also see in magical darkness effects.)
- Lesser Dispel Magic (3.5e Spell) + (As [[SRD:Dispel Magic|''dispel magic'']], but +0 on check and fewer options.)
- Project Image, Greater (3.5e Spell) + (As [[SRD:Project Image|''project image'']] but with infinite range and greater duration.)
- Debilitator (3.5e Sacrifice) + (As [[SRD:Ray of Exhaustion|''ray of exhaustion'']], except it also alleviates your own fatigue.)
- Windborne Message (3.5e Invocation) + (As [[SRD:Sending|''sending'']], but a subject who isn't interested in listening can turn it back on you.)
- Publication:Dread Codex/New Spells/Ghostly Deliverer + (As [[SRD:Spectral Hand|spectral hand]], but deliver 6th-level or lower spells.)
- Trained Monster Rancher (3.5e Feat) + (As a Battle Rancher you can select animal companions as a druid.)
- Golden Psychic Potential (3.5e Feat) + (As a Golden One, you can tap into your incredible psionic potential.)
- Noble (3.5e Class) + (As a Noble you have lavish but incredibly strict upbringing to ensure that you start life with the skills and tools to make sure that you won't soil the family name. After all, they only want "what's best for you".)
- Jin Binder (3.5e Feat) + (As a Sha’ir you can bind different jins every day.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)