Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Artificer (3.5e Class) + (Artificers use magic equipment they craft to perform tasks. Each is unique in their chosen magic items, so no two are alike.)
- Replicant Human (3.5e Race) + (Artificial humans made out of synthetic meat and bone and grown within factories most are not granted free will but with enough time and strange events, one might awaken to self-actualization.)
- Aryn (5e) + (Aryn is a [[Merfolk (5e)|Merfolk]] that salvages from shipwrecks)
- Mass Impaler Arrow (3.5e Maneuver) + (As ''Impaler Arrow'', but as a full attack.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Braveheart, Mass (3.5e Spell) + (As ''[[Braveheart (3.5e Spell)|braveheart]]'', but affects up to one creature per caster level.)
- Consumptive Field, Greater (3.5e Spell) + (As ''[[Consumptive Field (3.5e Spell)|consumptive field]]'', but works even out of turn.)
- Espoir, Mass (3.5e Spell) + (As ''[[Espoir (3.5e Spell)|espoir]]'', but affects up to one creature per caster level.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Holt's Grasping Hand (3.5e Spell) + (As ''[[Holt's Forceful Hand (3.5e Spell)|Holt's forceful hand]]'', except the hand can also initiate grapples.)
- Holt's Clenched Fist (3.5e Spell) + (As ''[[Holt's Grasping Hand (3.5e Spell)|Holt's grasping hand]]'', except the hand can also launch people a long way.)
- Holt's Forceful Hand (3.5e Spell) + (As ''[[Holt's Interposing Hand (3.5e Spell)|Holt's interposing hand]]'', except the hand can also pimp slap enemies.)
- Publication:Dread Codex 2/New Spells/Ilnioth’s Greater Mark of Life + (As ''[[Publication:Dread Codex 2/New Spells/Ilnioth’s Mark of Life|ilnioth’s mark of life]]'', but tells one side how the other died.)
- Publication:Dread Codex 2/New Spells/Mass Ethereal Sleep + (As ''[[Publication:Dread Codex 2/New Spells/Ethereal Sleep|ethereal sleep]]'', but with multiple targets.)
- Publication:Renegade Cleric's Tome/Adaptation, Mass + (As ''[[Publication:Renegade Cleric's Tome/Adaptation|adaptation]]'' but to number of creatures based on level.)
- Greater Reject Earth (3.5e Spell) + (As ''[[Reject Earth (3.5e Spell)|reject earth]]'', but a much larger area centered on you.)
- Lesser Animate Dead (3.5e Spell) + (As ''[[SRD:Animate Dead|animate dead]]'', but you don't have control...)
- Eternal Charm Monster (3.5e Spell) + (As ''[[SRD:Charm Monster|Charm Monster]]'' but permanent.)
- Eternal Charm Person (3.5e Spell) + (As ''[[SRD:Charm Person|Charm Person]]'' but permanent.)
- Unstable Enlargement (3.5e Spell) + (As ''[[SRD:Enlarge Person|enlarge person]]'' but much faster to cast. And a lot less reliable.)
- Instant Halt (3.5e Maneuver) + (As ''[[SRD:Hold Monster|hold monster]]'' until your next action.)
- Persistent Invisibility (3.5e Spell) + (As ''[[SRD:Invisibility|invisibility]]'' but the effect is re-applied each round. Not as strong as greater invisibility, but longer lasting.)
- Mend Object (3.5e Utterance) + (As ''[[SRD:Mending|mending]]'', or alternatively applies the [[Broken (3.5e Condition)|broken]] condition.)
- Psychic Halo (3.5e Power) + (As ''[[SRD:Repulsion|repulsion]]'' with a concealment effect.)
- Improved Telekinesis (3.5e Spell) + (As ''[[SRD:Telekinesis|telekinesis]]'', but you can maintain concentration as a swift action and it doesn't end with a violent thrust.)
- Rage of the Poltergeist (3.5e Maneuver) + (As ''[[SRD:Telekinetic Thrust|telekinetic thrust]]''.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)