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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Absorb health from a target, and transfer fatigue and exhaustion.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Aartuk Priest (5e)  + (Aartuk cleric)
  • Aartuk Warrior (5e)  + (Aartuk soldier)
  • Aartuk Elder (5e)  + (Aartuk that has grown large with age.)
  • Aasimar (4e Race)  + (Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...)
  • Aasimar (3.5e Race)  + (Aasimar are the great grandchildren of beautiful outsiders.)
  • Fallen Aasimar (5e)  + (Aasimar who have abandoned their celestial assignment.)
  • Protector Aasimar (5e)  + (Aasimar who's role is that of protector.)
  • Scourge Aasimar (5e)  + (Aasimar who's role is that of punisher.)
  • SRD:Planetouched—Aasimars (Race)  + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
  • Planetouched Embodiment (3.5e Trait)  + (Aasimars, tieflings, and genasi count as members of their origin creature.)
  • Searing Heat (3.5e Feat)  + (Abandoning any gentleness, your burn your foes with a touch.)
  • Aberrant (3.5e Feat Type)  + (Aberrant feats were originally presented in [[Publication:Lords of Madness|Lords of Madness]]. They represent your character evolving to be closer to the aberration type.)
  • Aberration Hunter (3.5e Cleric Domain)  + (Aberrations should be hunted, and some deities give clerics the power to do it.)
  • Rockettu Efficiency (3.5e Feat)  + (Abilities which use your Explosive Potential cost 1 point less than normal.)
  • Ability Damage Reduction (3.5e Creature Ability)  + (Ability damage needs to break through the ability damage reduction first before a creature is dealt ability damage.)
  • Gift of the Gem Dragon (5e)  + (Ability score increase, Telekinetic Reprisal.)
  • Improved Masterwork (3.5e Feat)  + (Able to add additional non-magical benefits to weapons upon creation.)
  • Soulsight (3.5e Equipment)  + (Able to be applied to almost any item, this enhancement lets you see the recently deceased and haunted places.)
  • Capnomancer (3.5e Prestige Class)  + (Able to draw knowledge and power out of smoke and vapor, the capnomancer is the master of cloud effects and inhaled dangers.)
  • Warp Diver (3.5e Feat)  + (Able to traverse space and time, you can slip into the warp to travel at high speed.)
  • Abomination (3.5e Prestige Class)  + (Abominations have been present throughout
    Abominations have been present throughout history, some making themselves well known such as the Frankenstein monster, whilst many have tried to emulate their hideous appearance, it takes a truly twisted and deformed mind to create such a being. Though it takes much more vision to become one as opposed to giving life to one...
    me one as opposed to giving life to one...)
  • Geisha (3.5e Alternate Class Feature)  + (About as historically accurate to real Geisha as the [[SRD:Monk|monk]] is to real monks , this alternate class feature is for oriental flavored bard. Geisha lack the ability to cast in armor but receive multiple class features to make up for it.)
  • Abra (3.5e Monster)  + (Abras are peaceful and timid creatures. Th
    Abras are peaceful and timid creatures. They have powerful minds and are able to craft wondrous dreamscapes for themselves, and often sleep for upwards of 18 hours a day in order to enjoy them. Abras appear similar to bipedal cats with three digits on the end of each limb. Their body is covered in what appears to be yellow or orange chitonous armor – but in reality the shiny and rigid outer layer of an Abra is brittle and serves no protective function at all.
    and serves no protective function at all.)
  • Corruption Consumption (3.5e Maneuver)  + (Absorb an acid, disease, or poison and use it on your next attack.)
  • Biohazard Rod (3.5e Equipment)  + (Absorb diseases from other, or eject them and spread contagion.)