Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Awaken the Chaos (3.5e Power) + (A stronger but far more dangerous ''[[Unreality Zone (3.5e Power)|unreality zone]]'' which briefly stirs Azathoth from his slumber.)
- Eschew Materials, Alternative (3.5e Feat) + (A stronger form of eschew materials.)
- Mezmorrias, Greater Pact (3.5e Vestige) + (A stronger pact with The Luminant Breath.)
- Calamitous Curse (5e Spell) + (A stronger version of [[Jinx (5e Spell) | Jinx]], forcing the creature's next d20 roll to fail catastrophically.<br /><br />)
- Declaration of Death (3.5e Epic Spell) + (A stronger version of [[SRD:Momento Mori|''momento mori'']] that sacrifices stealth and flexibility for additional killing power.)
- Greater Crushing Despair (3.5e Spell) + (A stronger version of crushing despair, which completely crush the heart of those afflicted.)
- Erupting Firebolt, Greater (3.5e Spell) + (A stronger version of erupting firebolt.)
- Intense Soulbound (3.5e Feat) + (A stronger vestige now possess you.)
- User:Sulacu/Glowcap Mushroom + (A strongly bioluminescent fungus that grows in damp, underground areas.)
- Fleshcrafter, Liber Demonica (3.5e Prestige Class) + (A student of the obyriths, the fleshcrafter transforms their own body and those of others.)
- Archaeologist (Pathfinder Class) + (A studious professor of ancient history, religion and archaeology by day, obtainer of rare antiquities by night.)
- Fatesmith (5e Class) + (A studious spellcaster who prefers the raw power of fate itself over measly spell slots.)
- Stun Volt (3.5e Spell) + (A stunning shock deals damage and may stagger your opponent.)
- Sturdy (3.5e Creature Ability) + (A sturdy creature always gains the maximum hit points from its hit dice.)
- Style (3.5e Feat Type) + (A style of feats which allow a character to perform various deeds when equipped with particular weapons..)
- Bunny (3.5e Cleric Domain) + (A subdomain of the Animal domain, for those clerics that like to be quick and jump high.)
- Chicken (3.5e Cleric Domain) + (A subdomain of the Bird domain, often chosen by clerics of gods of agriculture and fertility.)
- Sublime Acrobat (3.5e Alternate Class Feature) + (A sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression.)
- Sublime Biomancer (3.5e Alternate Class Feature) + (A sublime biomancer has biological-oriented maneuver instead of spells, making her a fierce combatant.)
- Sublime Boxer (3.5e Class) + (A sublime boxer hits people with her fists and initiates maneuvers.)
- Bushi (3.5e Class) + (A sublime combatant based on the Pathfinder Samurai and the Player's Handbook II’s Knight.)
- Battlebrute (3.5e Class) + (A sublime martial initiator who gets more extreme as time goes on.)
- Wolfblood Slayer (3.5e Prestige Class) + (A sublime prestige class using both the amaranth eclipse and wild moon discipline.)
- Wildblade (3.5e Class) + (A sublime ranger/druid flavored class, they are powerful martial warriors who rely on instinct and the blessings of nature to pull them through.)
- Sublime Thief (3.5e Alternate Class Feature) + (A sublime thief is a practiced expert of h … A sublime thief is a practiced expert of her craft, with an exceptional understanding of martial ways of combat. They are rarely thugs who don't think, and are instead often refined gentlemen or ladies who truly know their way around a blade. Many sublime thieves are also [https://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/phantom-thief-rogue-archetype/ Phantom Thieves], who gain additional benefits from this archetype.n additional benefits from this archetype.)
- Sublime Shinobi (3.5e Class) + (A sublime version of Eiji-kun's shinobi.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)