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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "A sentient, but insane ooze.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Scarab of Absolute Safety (3.5e Equipment)  + (A scarab that project a forcefield across the battlefield, aiding allies and making retributive attack when depleted.)
  • Mask of the Silent Killer (3.5e Equipment)  + (A scary mask that mutes the user, but makes them far more intimidating.)
  • Scatterbeam (3.5e Equipment)  + (A scatterbeam weapon fires lasers out of it. Its most effective in the hands of someone with a high base attack bonus.)
  • SRD5:Swarm of Quippers  + (A school of carnivorous fish.)
  • Aion of the Everstorm (3.5e Vestige)  + (A scientist who sought to change the past by traveling through the Temporal Energy Plane, only to go too far and slip out of time and space altogether.)
  • Bloody Razor (3.5e Equipment)  + (A scimitar which can be sheathed in your own body (painfully so). However, though it feeds on your blood, it is also empowered by it.)
  • Scope (3.5e Equipment)  + (A scope is can be fitted on firearms or crossbows, allowing the wielder to precisely shoot farther away than normal.)
  • Scorched Stave of the Pyromancer (3.5e Equipment)  + (A scorched wood magic rod that can act as a stave, storing fire spells and casting them with its own internal energy.)
  • Shadow Spy (3.5e Class)  + (A scoundrel who stalks and lives in the shadows)
  • Manual of the Lurking Shadow (3.5e Equipment)  + (A secret manuscript describing the first lessons on the way to becoming a ninja.)
  • Eldritch Agent (3.5e Prestige Class)  + (A secret operative that blends arcane power with supernatural stealth and infiltration skills.)
  • Sanguine Edge (3.5e Prestige Class)  + (A secretive mage-warrior who uses blood magic to heal and harm.)
  • Florasian (MC Race)  + (A sect of Magi with a rebellious history—militaristic in nature, but honor-bound and elegant.)
  • Mobile Wall (3.5e Equipment)  + (A section of wall on wheels, it is even larger and bulkier than a tower shield.)
  • Twin Egg (3.5e Equipment)  + (A seemingly fragile pair of eggs. When one is crushed, so is the other.)
  • Amber Prosthesis (3.5e Equipment)  + (A selection of limb and organ replacements made from magical amber.)
  • Dark Knight (3.5e Class)  + (A self destructive warrior who uses negative energy to leap head first into battle)
  • Hookshot (3.5e Equipment)  + (A self-retracting grappling hook, it is fired like a crossbow.)
  • Sellsword Captain (3.5e Alternate Class Feature)  + (A sellsword captain is a talented squad le
    A sellsword captain is a talented squad leader, focusing on military combat rather than natural skills. Typically closer to a fighter in demeanor, the sellsword captain is often the leader of adventuring bands, or at least their tactician. Sellsword captains greatly benefits their allies, both with their skills with the blade and their sharp strategic minds.Most sellsword captains have severed their links with nature magic, and have the [https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/skirmisher/ Skirmisher] archetype .
    etypes/skirmisher/ Skirmisher] archetype .)
  • Yrthes (3.5e Race)  + (A semi-aquatic race coming from a lost world, and with exotic habits.)
  • Semi-Corporeal (3.5e Subtype)  + (A semi-corporeal creature has an actual physical presence, but more often than not that presence is comprised of countless smaller objects, like stones, dust or smaller composite creatures that move contiguously and are bound to the spirit's will.)
  • Blight Grenade (3.5e Equipment)  + (A semi-magical and rather barbaric evil alchemical grenade, it is formed from the severed heads of creatures. As the stronger the creature, the stronger the effect of the grenade and so the heads of powerful enemies are preferred.)
  • Semiconscious (3.5e Condition)  + (A semiconscious creature's actions are inhibited and it risks falling unconscious if it overexerts itself)
  • Sentient (3.5e Template)  + (A sentient creature possess an intelligence making it able to grasp several concepts, unlike other creatures of it kind.)
  • Intelligent (3.5e Equipment)  + (A sentient item that gives simpler benefits without nasty drawbacks.)