Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Contemplative Meditant (3.5e Prestige Class) + (A remake of the meditant, a class for zen psionics.)
- Spellblitzer (3.5e Prestige Class) + (A remake of the swiftblade, it grants more spellcasting levels with abilities slightly toned down and reworked.)
- Truenamer, Redone (3.5e Class) + (A remake of the truenamer as a full caster with the ability to improve her spells with utterance.)
- Meteor Steel Adept (3.5e Prestige Class) + (A remake of the ‘’green star adept’’, the meteor steel adept consumes the shards of a meteor and uses it to slowly metamorphose her body into a similar substance.)
- Trickery, Alternative (3.5e Cleric Domain) + (A remake the Trickery domain, designed to allow for more 'Loki'-like schemes.)
- Daggerspell Mage, Rebuild (3.5e Prestige Class) + (A remake the daggerspell mage class.)
- Lubium (3.5e Equipment) + (A remarkable discovery of the magical students of the Polybius Academy. This strange crystal is incredibly slippery to the touch, which limits it uses.)
- Detonator (3.5e Equipment) + (A remote detonator can be used to detonate traps and explosives up to a mile away.)
- Craft Explosives (3.5e Skill) + (An engineer merges knowledge gained from pyromania and trap making into making explosives.)
- Helraiser (3.5e Class) + (Soldiers of fortune, revolutionaries and f … Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.reat distances with mortars and artillery.)
- Utility Ship (3.5e Monster) + (A repair ship with a powerful shield that can defend other ships. Also a good transport ship.)
- Repeater Module (3.5e Equipment) + (A repeater module is a reasonably compact, … A repeater module is a reasonably compact, complex mechanism of wood and metal operating with sophisticated springs, that can be fitted to any [[SRD:Masterwork Weapons|masterwork]] [[SRD:Light Crossbow|light]] or [[SRD:Heavy Crossbow|heavy crossbow]] and that can hold a maximum of 20 [[SRD:Crossbow Bolts|bolts]] at any one time.RD:Crossbow Bolts|bolts]] at any one time.)
- Solid Fortitude (3.5e Feat) + (A replacement for Great Fortitude that is worth taking.)
- Will of Steel (3.5e Feat) + (A replacement for Iron Will that is worth taking.)
- Instantaneous Reflexes (3.5e Feat) + (A replacement for Lightning Reflexes that is worth taking.)
- Vile Word (3.5e Spell) + (A replacement for the ''[[SRD:Blasphemy|blasphemy]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Authoritative Word (3.5e Spell) + (A replacement for the ''[[SRD:Dictum|dictum]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Exalted Word (3.5e Spell) + (A replacement for the ''[[SRD:Holy Word|holy word]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Tumultuous Word (3.5e Spell) + (A replacement for the ''[[SRD:Word of Chaos|word of chaos]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Dark Sacrifice (3.5e Variant Rule) + (A replacement for the BoVD sacrifice rules.)
- Duelist (3.5e Feat) + (A replacement for the Dodge feat that also includes blocking and other minor benefits from focusing on a single opponent.)
- Psychic Strike (3.5e Power) + (A replacement for the [[SRD:Soulknife|Soulknife]] ability to be used with ''[[Manifest Blade (3.5e Power)|manifest blade]]''.)
- Commune with Spirits (3.5e Spell) + (A replacement for the wu jen spell ''commune with lesser spirits'', it lets you speak to the world around you (or to things classified as spirits) and learn new things.)
- Personality Override (3.5e Power) + (A replacement of ''mind seed'', this power allow you to copy your personality into another body.)
- Totemic Power (3.5e Spell) + (A replacement of the Animal's X spells.)
- Spray Fire (3.5e Feat) + (A replacement to rapid shot, which scale with bab.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)