Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Jack-o'-lantern Bomb (3.5e Spell) + (A necromantic fireball that can seek it target and deal negative energy damage.)
- Expanded Armor Class (3.5e Variant Rule) + (A needlessly complicated expansion to Armor Class.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Essence (3.5e Other) + (A new damage type, damage dealt directly to the soul, draining XP from the target.)
- Blood Magic (3.5e Variant Rule) + (A new type of spellcasting which has a hp cost and spell fatigue as its limitations, rather than spells per day.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Magic Elven Gown (3.5e Equipment) + (A nice elven gown which cleans itself and can apply a perfume to itself.)
- Proteum (3.5e Equipment) + (A nigh-indestructible metal of extreme hardness and density that catalyzes raw magial power.)
- Night Count (3.5e Alternate Class Feature) + (A night count is a dhampir who draws upon … A night count is a dhampir who draws upon his heritage, attempting to become a fully-powered vampire. While they never truly undergo the same changes as a vampire, their own power eventually matches or exceeds the power of their brethrens. Ultimately a night count can be viewed as a vampire in their own right, just one that took an alternate step to power. While an antipaladin in class level, a night count does not rely on the blessing of outside influence, instead relying on their own strength alone.stead relying on their own strength alone.)
- Cape of the Dark Overlord (3.5e Equipment) + (A nighthide cape which grant DR/Good based on your ''smite good'' attempts and wide your dark aura. Cause be used to shatter holy weapons.)
- Chasseur (3.5e Prestige Class) + (A nimble epic level warrior who strikes his foes down with a flurry of steel and extraordinary expertise.)
- Nixie (5e Monster) + (A nixie appears as a young humanoid with green skin and hair.)
- Noble Chemist (3.5e Alternate Class Feature) + (A noble chemist is either educated by a no … A noble chemist is either educated by a noble, or are themselves of aristocratic background. Instead of being taught to meddle in poison, like street alchemist, a noble chemist is highly educated on the technical skills. Their sheltered education has shielded them from dangerous chemicals used in typical alchemical getups, and the alchemist's more criminal skills, but has rewarded them with unusual skills much more suited for a socialite.l skills much more suited for a socialite.)
- Dress of Drifting (3.5e Equipment) + (A noble dress fit for a princess, it also keeps you from falling.)
- Beowulf Dron (3.5e NPC) + (A noble dwarf dragoon with lance, known for slaying wyverns and amazing speed.)
- Nocturne Scholar (3.5e Alternate Class Feature) + (A nocturne scholar is an occultist who stu … A nocturne scholar is an occultist who studies the dangerous secrets of necromancy through the lens of one of the night’s most dangerous denizens. A nocturne scholar uses special necromantic implements, specifically the preserved or mummified body of slain vampires. Some nocturne scholars acquire these parts by slaying vampires, often as part of their duties as vampire hunters. All the while, others seek to become more like the subject of their research. Many nocturne scholar are full time students of necromancy, and also take the [https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/occultist/archetypes/paizo-llc-occultist-archetypes/necroccultist-occultist-archetype/ necroccultist archetype].ltist-archetype/ necroccultist archetype].)
- Power Word Regenerate (3.5e Spell) + (A non-enchantment power word buff, it grants fast healing based on how much hp remains.)
- Power Word Stasis (3.5e Spell) + (A non-enchantment power word that freezes the target in time.)
- Power Word Ignition (3.5e Spell) + (A non-enchantment power word that lights objects on fire.)
- Power Word Break (3.5e Spell) + (A non-enchantment power word that sunders unattended objects.)
- Power Word Shove (3.5e Spell) + (A non-enchantment power word, it shoves creatures and objects away.)
- Worm that Walks (3.5e Template) + (A non-epic [[SRD:Worm That Walks|Worm That Walks]]; mostly the same, minus the epic numbers.)
- Eijilund Softshield (3.5e Equipment) + (A non-sentient but still explosive [[Eijilund Plushie (3.5e Race)|eijilund plushie]] which acts as a shield. It can be thrown and returns, and explodes on impact!)
- Plush Shot (3.5e Equipment) + (A non-sentient but still explosive [[Eijilund Plushie (3.5e Race)|eijilund plushie]] used as ammunition for large barreled weapons such as shotguns and cannons.)
- Deacon (3.5e Class) + (A non-spellcasting cleric using spell-like abilities.)
- Soulborn (3.5e Class) + (A non-sucky version of the Soulborn.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)