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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "A healing power that converts mental energy to physical health.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Swarm of Rot Grubs (5e)  + (A group of flesh-eatiung worms)
  • Kerbal (3.5e Race)  + (A group of little green men with oversized
    A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.
    hem, often in reckless and explosive ways.)
  • Bloody Trophy Belt (3.5e Equipment)  + (A gruesome belt which acquires bits and pieces of your opponent as trophies when you slay them.)
  • Skin Suit (3.5e Equipment)  + (A gruesome creation, wearing the unprocessed skin of another, the skin does provide... benefits... of a sort.)
  • Speaker for the Dead (3.5e Prestige Class)  + (A guardian of the souls of the dead, their voices, and their memories.)
  • Oozinator (3.5e Equipment)  + (A gun-like object that fires a stream of ooze at an opponent.)
  • Gunmetal Merc (3.5e Alternate Class Feature)  + (A gunmetal merc is a warrior with expertis
    A gunmetal merc is a warrior with expertise in firearms, explosives and siege engines. These hard-hearted soldiers of fortune eschew the use of heavier armor and shields, the gunmetal merc instead relies on her arsenal of ranged weapons to live through the day. Almost all gunmetal mercs also take the [https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/trench-fighter/ Trench Fighter] archetype.
    trench-fighter/ Trench Fighter] archetype.)
  • Legendary Strategist (3.5e Prestige Class)  + (A guy who is good at telling other people what to do and have it work out okay.)
  • Raphael the Large (3.5e NPC)  + (A half-giant druid and wandering scholar,
    A half-giant druid and wandering scholar, he has abandoned civilization in search of ancient lore and knowledge. In particular he seeks wisdom from watching the stars and acts as a diviner for those who can find him and convince the surly giant-kin to share.
    and convince the surly giant-kin to share.)
  • Seer of the Tempest (3.5e Prestige Class)  + (A half-mad mage of Pandemonium.)
  • Jack Short (3.5e NPC)  + (A halfling bandit who is the cunning brains for a tribe of hobgoblin bandits. Don't make fun of his height or he'll gut you.)
  • Datura Weed (3.5e Equipment)  + (A hallucinogenic plant that is smoked, though it is said to give more bad trips than good.)
  • Lucerne (5e Weapon)  + (A hammer with a spike on the tip and back end, for versatility at range.)
  • Malleastite (3.5e Equipment)  + (A hard ceramic-like metal-like material that counts as metal and stone.)
  • Iridium (3.5e Equipment)  + (A hard, brittle and very dense material that can nevertheless be alloyed to steel to make powerful weapons and armor.)
  • Hardened Paladin (3.5e Class)  + (A hardened Paladin granted absolution by his/her order and deity, you have earned the freedom to seek out and destroy corruption through any means necessary.)
  • Mazohk (5e Race)  + (A hardy race of aberrated humans, strong in magic and tribal in culture.)
  • Harness of Fortitude (3.5e Equipment)  + (A harness granting you some bonuses to carrying capacity and the endurance feat.)
  • Hat of Disguise, Lesser (3.5e Equipment)  + (A hat of disguise with only one disguise.)
  • Conjurer Hat (3.5e Equipment)  + (A hat that is deal for conjurers.)
  • Hat of the Trespasser (3.5e Equipment)  + (A hat which allow to trespass into restricted area more easily.)
  • Hidden Witch Hat (3.5e Equipment)  + (A hat which protect the caster as per ''nondetection'', much more potent against which detect magic.)
  • Hazmat Suit (3.5e Equipment)  + (A hazmat suit provides mundane protection against all manner of deadly toxins and disease.)
  • Headcrab (3.5e Monster)  + (A headcrab is a predatorial Xenotheric species, whose natural hatching grounds lie within the vast plateaus of Xen.)
  • Karmic Healer (3.5e Prestige Class)  + (A healer who focus on both positive and negative energy.)