Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mundiron (3.5e Equipment) + (A form of iron completely fixed in the mun … A form of iron completely fixed in the mundane, and formed through an unknown alloy of cold iron, dead iron, and material from the supposed transmundane plane, this material cannot be enhanced. And yet it proves unusually strong in the hands of the mundane, as if it is more real than the rest of reality.it is more real than the rest of reality.)
- Glowcap Mushrooms (3.5e Equipment) + (A form of mushroom found growing underground in dungeons that can be used as spell enhancment component.)
- Thinaun Fiber (3.5e Equipment) + (A form of thinaun<sup>CW</sup> processed for use in armor, it prevents creatures from having their soul removed, but also prevents travel to the afterlife if the creature perishes.)
- Dragon Armor (3.5e Equipment) + (A formidable full-body armor fashioned from dragonhide, dragonscales and dragon bone.)
- Sharpshooter (3.5e Class) + (A formidable user of ranged weaponry who can bring any foe down from afar.)
- Shotel (5e Weapon) + (A forward curving sword used to bypass shields.)
- Fossil (3.5e Template) + (A fossil creature is a dinosaur, or prehistoric animal, revived by druidic transmutation magic. Three categories of fossil creatures exist: Amber Fossils, Rock Fossils and Tar Fossils.)
- Squalid Ambrosia (3.5e Equipment) + (A foul and unnatural brew which is a deadly poison, but typically used in vile rituals due to the difficulty in getting someone to willingly ingest it.)
- Heart of Void (3.5e Equipment) + (A fragment of raw void that oozes power, born out of greatest of cataclysms.)
- Polarity Shard (3.5e Equipment) + (A fragment of the Polarity Crystal, this shard gives greater bonuses when steeped in actions of some particular alignment.)
- Heart of Air (3.5e Equipment) + (A fragment of the plane of air that oozes power, born out of greatest of cataclysms.)
- Heart of Earth (3.5e Equipment) + (A fragment of the plane of earth that oozes power, born out of greatest of cataclysms.)
- Heart of Fire (3.5e Equipment) + (A fragment of the plane of fire that oozes power, born out of greatest of cataclysms.)
- Heart of Water (3.5e Equipment) + (A fragment of the plane of water that oozes power, born out of greatest of cataclysms.)
- FT18 Ice Ray (3.5e Equipment) + (A freezing ray, which slows creatures within its effective area (20’ ray).)
- Freezing (3.5e Equipment) + (A freezing weapon deal 1d6 additional cold damage and can cause a burst of unfathomable cold, partially freezing your foes solid.)
- Freezing Whirl (3.5e Equipment) + (A freezing whirl weapon functions as a [[SRD:Frost|frost]] and [[SRD:Icy Burst|icy burst]] weapon, but also allows its wielder to call forth a burst of cold.)
- Student of Kung Fu (3.5e Class) + (A fresh take on the Martial Artist, the St … A fresh take on the Martial Artist, the Student of Kung Fu learns to incorporate Weapons into their Unarmed combat abilities in new and interesting Ways. Although lacking in some of the Monk's Spiritual Powers, it learns other mystical abilities to aid them in combat.mystical abilities to aid them in combat.)
- Tamastin (3.5e Race) + (A friendly race of fey-like creatures from the Plane of Shadow)
- Dead King's Throne (3.5e Equipment) + (A frightening bone throne that grants necromantic powers, and extended use will turn you undead.)
- Fluted Plate (3.5e Equipment) + (A full suit of armor fitted with parallel fluting for increased resiliance against blades and blunt blows.)
- Marble Plate (3.5e Equipment) + (A full-plate armor made of alchemically treated marble.)
- Fullcloak (3.5e Equipment) + (A fullcloak is essentially a fabric catsuit with a large and very thick protective cloak.)
- Alien Galaxy (3.5e Location) + (A galaxy composed of multiple solar systems and planets.)
- Gambler (3.5e Class) + (A gambler is a student of humanoids and a master of himself. He bends to fate, and in doing so bends it in return. The best he can hope for is to break even.)
- Breathing Mask (3.5e Equipment) + (A gas mask which helps filter out bad air.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)