Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Confounding Dwarven Defender (3.5e Alternate Class Feature) + (A dwarven defender who uses spell-like abilities in order to not suck.)
- Vaul du Daith (3.5e Deity) + (A dying god of innovation, technology, and war. His powers were cannibalized by other deities, and he seeks revenge.)
- Jar of Fortune (3.5e Feat) + (A dying warrior strikes for the last time with its final breath.)
- Earthshaker (3.5e Equipment) + (A earthshaker weapon is a devastating enhancement that allow it user to do a high amount of damage and cause tremors.)
- Getatable Golfbag (3.5e Equipment) + (A efficient quiver for melee and throwing weapons.)
- Mortician's Box (3.5e Equipment) + (A efficient way to preserve bodies and organs.)
- Resistite (3.5e Equipment) + (A electric resistant composite material which has been crafted into a solid whole, resistite is a potent defense against electricity, and a potent destroyer of air-based creatures.)
- Gauss Shotgun (3.5e Equipment) + (A electromagnetic shotgun with a powerful charged shot.)
- Biotic Vanguard (3.5e Class) + (A energy throwing ranged strike unit with good mobility.)
- Firebrand (3.5e Prestige Class) + (A epic level prestige class for the [[Pyromaniac (3.5e Class)| pyromaniac]] class.)
- Battle Scoundrel (3.5e Alternate Class Feature) + (A expanded version of [[Publication:Uneart … A expanded version of [[Publication:Unearthed Arcana/Rogue Variant|UA's variant rogue]] adapted to pathfinder. A battle scoundrel does not rely on getting an easy hit in, rather she meets her mettle in a direct confrontation. While lighter and weaker than most combatants, she uses her cunning to give herself an edge in her fights. The battle scoundrel archetype is perfect for a highly skilled martial character.ct for a highly skilled martial character.)
- Heavy Tunic (3.5e Equipment) + (A fabric armor made for lower dexterity characters.)
- Insidious Allure (3.5e Invocation) + (A faint and subtle glamour envelops you.)
- Glaceon (3.5e Monster) + (A faint wind blows apart the haze of frost to reveal a vaguely canine being, covered in prickly fur and surrounded by an arctic chill. It beckons for you to follow it, either to danger or to safety.)
- Nostrum (3.5e Spell) + (A fake curative spell, as real as the subject believes it to be.)
- Poros (3.5e Deity) + (A fallen deity of divination and foresight, he continues to whispers secrets from his prison.)
- Shard, the Plane That Never Was (3.5e Location) + (A fallen world made of the broken and shattered parts of other worlds.)
- The Dangerous Druid (3.5e Quest) + (A fanatical Child Of Winter-wannabe druid targets frontier towns, poisoning the local populations and driving them away.)
- Ichorous Black Steel (3.5e Equipment) + (A fantastically powerful but volatile material, named after its black color and burning core.)
- Farshot (3.5e Equipment) + (A farshot weapon grows in power the father it travels past its ideal range.)
- Hare (3.5e Class) + (A fast moving traveler that becomes increasingly hard to hit or pin down the faster he runs)
- Zergling (3.5e Monster) + (A fast, scary beast that tears people apart and runs in groups.)
- Greater Gaseous Form (3.5e Spell) + (A faster ''[[SRD:Gaseous Form|gaseous form]]'' spell which can save you from death.)
- Love Ward (3.5e Spell) + (A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.)
- Your Eternal Reward (3.5e Equipment) + (A favorite of assassins, those who you kill have their bodies vanish, and you assume their identity.)
- Detect Virgin (3.5e Spell) + (A favorite of princess-kidnapping dragons, suspicious kings with princesses, evil cultists looking for sacrifices, and juvenile wizards in school. Detects if a creature is a virgin.)
- Fearcaster (3.5e NPC) + (A fear based sorcerer who can terrify opponents to death.)
- Sorrowswamp Mage (3.5e NPC) + (A fear based sorcerer who can terrify opponents to death.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)