Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Back-Alley Mage (3.5e Alternate Class Feature) + (A back-alley mage has actual training in m … A back-alley mage has actual training in magic, which is a league better than a typical rogue isn't enough to become an actual spellcaster. Typically they are magic college dropouts who only learned a few tricks, the apprentice of minor hedge mages or latent sorcerers with an developed bloodline.ent sorcerers with an developed bloodline.)
- Heat Draining Vortex (3.5e Spell) + (A badass version of ''heat drain'' from spell compendium. Drain away all the heat in the room to heal yourself.)
- Balance (3.5e Equipment) + (A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.)
- Baleful Critical (3.5e Equipment) + (A baleful critical weapon deal an immense amount of damage on a natural 20)
- Tomoe's Storm Blast (3.5e Spell) + (A ball of storm energy, which deals multiple types of damage.)
- Banshee Medium (3.5e Alternate Class Feature) + (A banshee medium is an unfortunate soul with a deep psychic connection with a banshee, usually as a spirit possessing the psychic. The result is a high necromantic potential as well as the ability to channel some of the banshee’s inner ability.)
- Bar-lgura Arm (3.5e Equipment) + (A bar-lgura's arm, with all its strength.)
- Heir of Thunder (3.5e Alternate Class Feature) + (A barbarian or bloodrager with an inherent connection with the storm, the heir of thunder can be a descendant of a thunder god or a sorcerer who never explored her natural abilities. These individuals have the ability to manifest lightning in their hands.)
- Spirit Rager (3.5e Alternate Class Feature) + (A barbarian that doesn't fall in a frenzied bloodlust, instead it allows spirits (of ancestors, animals, nature or other supernatural sources) to occupy its body, gaining ethereal powers and a lucid, mystic lunacy.)
- Barbarian, Sublime (3.5e Class) + (A barbarian using the Sublime Way.)
- Bariak the Burned (3.5e Vestige) + (A barbarian who was burned returns to assist binders.)
- Path of the Skald (5e Primal Path) + (A barbarian with a touch of bard, they tell stories and poems of battle, honor, and glory that they themselves witnessed, performed, or retolled.)
- Barbed (3.5e Equipment) + (A barbed item is covered in gnarly spikes. It looks like brushing against it would cause vicious bleeding wounds.)
- Bard, Tome (3.5e Class) + (A bard that kicks enough ass for a Tome game.)
- College of Tactics (5e Bard College) + (A bard who commands and controls the battlefield, setting their skills towards tactics on the battlefield to support their allies.)
- Bladesong Warrior (3.5e Prestige Class) + (A bard who stops training his arcane abilities to become a graceful sword fighter.)
- Eldritch Bard (3.5e Alternate Class Feature) + (A bard whose arcane talents run to invocations rather than spellcasting.)
- Spiritual Slave (3.5e Invocation) + (A barely visible shadowy spirit is called to your aid.)
- Phantom Barrier (3.5e Spell) + (A barrier of ghostly energy grants you temporary hit points and damage reduction.)
- Magician's Base Staff (3.5e Equipment) + (A base staff (devoid of initial spells) which grants the wielder the power to enhance their magical potential briefly, detect magic visibly for others, and perform simple magical stunts.)
- Devoted Base Staff (3.5e Equipment) + (A base staff (devoid of initial spells) which grants the wielder the power to enhance their magical potential briefly, detect magic visibly for others, and perform simple magical stunts.)
- Greenward Base Staff (3.5e Equipment) + (A base staff (devoid of initial spells) which grants the wielder the power to protect nature, and smite aberrations and constructs.)
- Giant-kin (3.5e Race) + (A baseline LA +0 giant race to utilize the homebrew Giant type.)
- Mage's Orb (3.5e Equipment) + (A basic [[Rune Orb (3.5e Equipment) | Rune Orb]] used as an example of the item.)
- Basic Blaster Wilder (3.5e Optimized Character Build) + (A basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies.)
- Dark Shadows (3.5e Spell) + (A basic darkness spell that creates non-magical darkness.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)