Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Heracles Bracer (3.5e Equipment) + (A Tome magic item that jacks out its wearer, letting them lift and wrestle like they were a size category larger.)
- Skill-Monkey, ToP (3.5e Class) + (A Tome of Prowess factotum and expert.)
- Giantkin (3.5e Race) + (A Tome-Style race for level-appropriate Giants at all levels.)
- Undefeated (3.5e Prestige Class) + (A Undefeated is a badass warrior.)
- Twilight Vampire (D20 Modern Class) + (A Vampire from the Night Watch Universe, they make excellent Combatants and skill monkies who have access to a small number of spells.)
- Vampiric Protection (3.5e Spell) + (A Vampire no longer has to worry about the sun as long as this spell is active.)
- Vicar (3.5e Class) + (A Vicar is a divine oriented martial adept.)
- Wand Wizard (3.5e Alternate Class Feature) + (A Wand Wizard uses a wand instead of somatic components. A Wizard also stores his spells in his wand instead of his Spellbook.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- Warmachine (3.5e Alternate Class Feature) + (A Warmachine is a fighter who trained ceaselessly and attained the ability to master the sublime ways. They possess abilities that few other combatants can imitates, at the cost of their versatility however.)
- Bahari (3.5e Deity) + (A Water Elemental Goddess who is devoted to the good aspects of water.)
- Werecorgi (3.5e Template) + (A Werecorgi is a special kind of lycanthrope, however they are weaker (and much more cuter) than the average lycanthrope.)
- Twilight Werewolf (D20 Modern Class) + (A Werewolf from the Night Watch Universe, The Twilight Werewolf is a Front Line Melee Fighter with Shapeshifting Abilities for even bigger stat boosts.)
- White Guard (3.5e Class) + (A master of defense. A White Guardian is a … A master of defense. A White Guardian is a seeker of lost treasures, epic battles, and high adventure. They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging the status-quo by constantly seeking out ventures they have not yet mastered. They seldom pass up a chance to indulge in a new experience, and a new challenge is much more likely to excite them than a normal lifestyle.ly to excite them than a normal lifestyle.)
- Witchborn Knight (3.5e Alternate Class Feature) + (A Witchborn Knight is less skilled with weapons and suffer from the loss of some defensive capacities, however they possess a greater affinity for their Hexknight's Curse and Unseen Strike ability.)
- Qilian (3.5e Race) + (A Wizard did it. A wizard who liked monkey … A Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world.heir creation has wandered into the world.)
- Xadian Magician (3.5e Class) + (A Wizard rework, using the [[Xadian Magic (3.5e Variant Rule) | Xadian Magic variant rule]].)
- Paladette (3.5e Class) + (A Wizard-level Paladin with lies and poisons allowed, fighting banned, and changes to match.)
- Wordkeeper (4e Paragon Path) + (A Wordomancer who is careful to use words at appropriate times.)
- Blackguard MotM (5e) + (A [[Blackguard NPC (5e)|Blackguard]] is a fallen [[SRD5:Paladin|Paladin]] NPC)
- Bodak (5e) + (A [[Bodak (5e)|Bodak]] is the [[SRD5:Undead|undead]] corpse of a worshiper of the demon lord, [[Orcus (5e)|Orcus]].)
- Channeled Fireball (3.5e Spell) + (A [[Channel (3.5e Other)|channeled]] version of the [[SRD:Fireball|''fireball'']].)
- Barkskin (One) + (A [[Creature (One)|creature]] you touch gains [[Temporary Hit Point (One)|temporary hit point]]s each [[SRD5:Turn|turn]].)
- Grim Transformation Specialist (3.5e Alternate Class Feature) + (A [[Grim (3.5e Class)|grim]] that stays transformed longer at the cost of their damaging scourge attack.)
- SRD5:Warhorse + (A [[Horse (5e)|horse]] trained to be ridden into battle.)
- Giant Coyote (5e) + (A [[Horse (5e)|horse]]-sized [[Coyote (5e)|coyote]].)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)