Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Azer Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''warding flame'' as a daily power)
- Orc Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''furious assault'' as daily power.)
- Dragonborn Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#History skill|History]], use ''dragon breath'' as daily power.)
- Elf Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Nature skill|Nature]], use [[4e Index (4e Other)#Elven Accuracy|''elven accuracy'']] as daily power)
- Wilden Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Nature skill|Nature]], select Nature's Aspect after [[4e Index (4e Other)#extended rest|extended rest]])
- Minotaur Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Perception skill|Perception]], use ''goring charge'' as daily power.)
- Deva Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Religion skill|Religion]], use ''memory of a thousand lifetimes'' as daily power.)
- Gnome Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Stealth skill|Stealth]], use ''fade away'' as daily power.)
- Pack Tactics (4e Feat) + (+1 to damage against targets adjacent to an ally, +2 if flanking)
- Toxic Death (4e Feat) + (+1 to damage with poison or necrotic power.)
- Frenzied Charge (4e Feat) + (+1 to speed, defenses against opportunity attacks when using ''ferocious charge'')
- Empower Spell (4e Feat) + (+1d8)
- Demonic Heritage (4e Feat) + (+2 Endurance, Abyssal language, resist fire, ice, or lightning 5 + one-half your level.)
- SRD:Lightning Reflexes + (+2 bonus on Reflex saves.)
- Boon of Fortitude (3.5e Grim Alteration) + (+2 bonus on [[SRD:Fortitude|Fortitude]] saves.)
- Boon of Reflex (3.5e Grim Alteration) + (+2 bonus on [[SRD:Reflex|Reflex]] saves.)
- Boon of Will (3.5e Grim Alteration) + (+2 bonus on [[SRD:Will|Will]] saves.)
- SRD:Spell Penetration + (+2 bonus on caster level checks to defeat spell resistance.)
- SRD:Greater Weapon Specialization + (+2 bonus on damage rolls with selected weapon.)
- SRD:Weapon Specialization + (+2 bonus on damage rolls with selected weapon.)
- Boon of Charisma (3.5e Grim Alteration) + (+2 bonus to [[SRD:Charisma|Charisma]].)
- Boon of Constitution (3.5e Grim Alteration) + (+2 bonus to [[SRD:Constitution|Constitution.]])
- Boon of Dexterity (3.5e Grim Alteration) + (+2 bonus to [[SRD:Dexterity|Dexterity]].)
- Boon of Strength (3.5e Grim Alteration) + (+2 bonus to [[SRD:Strength|Strength]].)
- Web of Steel (4e Feat) + (+2 damage and proficiency with [[4e Index (4e Other)#Light Blades|light]] and [[4e Index (4e Other)#Heavy Blades|heavy blades]].)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)