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User:Stryker/Dawnstalker

57 bytes added, 03:40, 17 November 2010
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|1st||class="left" | +1 || +2 || +2 || +0
| class="left" | [[#Trapfinding|Trapfinding]], [[#Archer's Art|Archer's Art]], [[#Precise Aim|Precise Aim]] +1d6/+10
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|2nd||class="left" | +2 || +3 || +3 || +0
|-
|3rd||class="left" | +3 || +3 || +3 || +1
| class="left" | [[#Fast Movement|Fast Movement]] +10, [[#Trackless Step|Trackless Step]], [[#Precise Aim|Precise Aim]] +2d6/+1
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|4th||class="left" | +4 || +4 || +4 || +1
| class="left" | [[#Evasion|Evasion]], [[#Precise AimDarkvision|Precise AimDarkvision]] +2d6/+260ft
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|5th||class="left" | +5 || +4 || +4 || +1
| class="left" | [[#Quick Reconnoiter|Quick Reconnoiter]], [[#DarkvisionPrecise Aim|DarkvisionPrecise Aim]] 60ft+3d6/+1
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|6th||class="left" | +6/+1 || +5 || +5 || +2
| class="left" | [[#Flawless Stride|Flawless Stride]], [[#A Precise Couple|A Precise Couple]]
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|7th||class="left" | +7/+2 || +5 || +5 || +2
| class="left" | [[#Close-Combat Shot|Close-Combat Shot]], [[#Sentinel|Sentinel]], [[#Precise Aim|Precise Aim]] +4d6/+2
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|8th||class="left" | +8/+3 || +6 || +6 || +2
| class="left" | [[#CamouflageHide in Plain Sight|CamouflageHide in Plain Sight]], [[#Precise Aim|Precise Aim]] +3d6/+3
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|9th||class="left" | +9/+4 || +6 || +6 || +3
| class="left" | [[#Swift Tracker|Swift Tracker]], [[#Deadly Accuracy|Deadly Accuracy]], [[#Precise Aim|Precise Aim]] +5d6/+2
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|10th||class="left" | +10/+5 || +7 || +7 || +3
| class="left" | [[#Blindsense|Blindsense]] 30 ft, [[#A Precise CoupleImproved Uncanny Dodge|A Precise CoupleImproved Uncanny Dodge]]
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|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
| class="left" | [[#Fast Movement|Fast Movement]] +20,[[#Improved Uncanny DodgePrecision of a Few|Improved Uncanny DodgePrecision of a Few]], [[#Precise Aim|Precise Aim]] +6d6/+3
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|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
| class="left" | [[#Improved Precise Shot|Improved Precise Shot]], [[#Precise Aim|Precise Aim]] +4d6/+4
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|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
| class="left" | [[#Improved Evasion|Improved Evasion]], [[#Precise Aim|Precise Aim]] +7d6/+3
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|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
| class="left" | [[#Precision of a Few|Precision of a Few]]
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|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
| class="left" | [[#Hide in Plain SightPrecise Aim|Hide in Plain SightPrecise Aim]] +8d6/+4
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|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
| class="left" | [[#See the Dawn|See the Dawn]], [[#Precise AimPrecision of Many|Precise AimPrecision of Many]] +5d6/+5
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|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
| class="left" | [[#Critical Aim|Critical Aim]], , [[#Precise Aim|Precise Aim]] +9d6/+4
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|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
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|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
| class="left" | [[#Blindsight|Blindsight]] 30ft, [[#Fast Movement|Fast Movement]] +30, , [[#Precise Aim|Precise Aim]] +10d6/+5
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|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
| class="left" | [[#Precise Aim|Precise Aim]] +6d6/+6, [[#Precision of Many|Precision of Many]]
|- class="noalt"
| colspan="42" class="skill" |
'''Weapon and Armor Proficiency:''' Dawnstalkers are proficient with all simple weapons, plus the handaxe, throwing axe, short sword, longsword, shortbow, longbow and greatbow. Dawnstalkers are proficient with light armor, but not with shields.
'''{{Anchor|Precise Aim}} (Ex):''' As a standard action, a dawnstalker may make a single precisely aimed attack with either a ranged weapon (not including thrown weapons) shortbow, longbow or greatbow dealing an extra 1d6 points of damage if the attack hits and giving a +1 to the attack roll. When making a precise aim attack, a dawnstalker must be within 60 feet of his target. A dawnstalker 's precise aim attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (including undead, constructs, oozes, plants, and incorporeal creatures) is not vulnerable to a precise aim attack, and any item or ability that protects a creature from critical hits (such as armor with the fortification special ability) also protects a creature from the extra damage. Any item, spell or ability that allows a creature to use a sneak attack on any creature that is immune to critical hits also allows a dawnstalker to use precise aim.
Unlike with a rogue's sneak attack, the dawnstalker 's target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the dawnstalker's precise aim damage stacks with sneak attack damage.
The dawnstalker's bonus to damage and bonus on the attack roll on precise aim Precise Aim attacks increases by +1d6/+1 at 4th level and every two levels. In addition, every four levels thereafterstarting at 3rd level preciser aim grants a +1 bonus to hit.
'''{{Anchor|Trapfinding}} (Ex):''' Dawnstalkers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
'''{{Anchor|Flawless Stride}} (Ex):''' Starting at 6th level the dawnstalker can move through any sort of terrain that slows movement (undergrowth, rubble and similar terrain) at his normal speed without taking damage or suffering any other impairment. This ability does not let him move more quickly through terrain that requires a Climb or Swim check to navigate, nor can he move more quickly through terrain or undergrowth that has been magically manipulated to impede motion. A dawnstalker loses this benefit when wearing medium of heavy armor or when carrying a medium of heavy load.
 
'''{{Anchor|A Precise Couple}} (Ex):''' At level 6, when a Dawnstalker uses his Precise Aim ability he may choose to fire two arrows instead of just one as a standard action. Both arrows hit the same target but with different attack rolls. Both arrows apply the full bonuses from the Precise Aim class feature.
'''{{Anchor|Close Combat Shot}} (Ex):''' At 7th level, a dawnstalker can attack with a ranged weapon while in a threatened square and not provoke an attack of opportunity.
 
'''{{Anchor|Hide in Plain Sight}} (Ex):''' While in any sort of natural terrain, a dawnstalker of 8th level or higher can use the Hide skill even while being observed. A scout loses this benefit when wearing medium of heavy armor or when carrying a medium of heavy load.
'''{{Anchor|Sentinel}} (Ex):''' A Dawnstalker gains a bonus equal to one-half their dawnstalker level on Listen, Spot, Search and Survival checks. A dawnstalker who merely passes within 10 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
 
'''{{Anchor|Camouflage}} (Ex):''' A dawnstalker of 8th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. A dawnstalker loses this benefit when wearing medium of heavy armor or when carrying a medium of heavy load.
'''{{Anchor|Swift Tracker}} (Ex):''' Beginning at 9th level, a dawnstalker can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. A dawnstalker loses this benefit when wearing medium of heavy armor or when carrying a medium of heavy load.
'''{{Anchor|Deadly Accuracy}} (Ex):''' Beginning at 9th level, a dawnstalker may add his Dexterity modifier to ranged weapon damage to attacks made with their Precise Aim.
'''{{Anchor|A Precise Couple}} (Ex):''' At level 10, when a Dawnstalker uses his Precise Aim ability he may choose to fire two arrows instead of just one as a standard action. Both arrows hit the same target but with different attack rolls. Both arrows apply the full bonuses from the Precise Aim class feature. '''{{Anchor|Improved Uncanny Dodge}} (Ex):''' A dawnstalker of 11th 10th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has dawnstalker levels.
'''{{Anchor|Blindsense}} (Ex):''' At 10th level, dawnstalker gains the Blindsense ability out to 30 feet. This ability functions as described on page 306 of the Monster Manual
'''{{Anchor|Hide in Plain Sight}} (Ex):''' While in any sort of natural terrain, a dawnstalker of 15th level or higher can use the Hide skill even while being observed. A scout loses this benefit when wearing medium of heavy armor or when carrying a medium of heavy load. '''{{Anchor|Precision of a Few}} (Ex):''' At level 1411, when a Dawnstalker uses his Precise Aim ability he may choose to fire three arrows instead of just one as a standard action. All three arrows hit the same target but with different attack rolls, however if the first roll misses then the second arrow takes a -1 penalty on the attack roll, but if the first one hits he instead gets a +1 bonus to hit. All three arrows apply the full bonuses from the Precise Aim class feature.
'''{{Anchor|Critical Aim}} (Ex):''' Any time a dawnstalker uses Precise Aim successfully that weapon gains doubled threat range and there their critical multiplier goes up by one. For example if they were to use a heavy crossbow longbow the threat range and critical multiplier would become 1719-20/x3x4.
'''{{Anchor|See the Dawn}} (Ex):''' The dawnstalker is a peerless archer of precise and powerful shots, and to be precise you need to have uncanny sight, and as such the dawnstalker has gained the ability to see that which is difficult for a normal person. At 16th level the danstalker sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects.
'''{{Anchor|Blindsight}} (Ex):''' A 19th level dawnstalker gains the Blindsight ability out to 30 feet. His senses become so acute that he can manuever and fight flawlessly even in total darkness. Invisibility, darkness and most kinds of concealment are irrelevant, though the dawnstalker must have line of effect to a creature or object to discern it.
'''{{Anchor|Precision of Many}} (Ex):'''At level 2016, when a Dawnstalker uses his Precise Aim ability he may choose to fire four arrows instead of just one as a standard action. All four arrows hit the same target but with different attack rolls, however if the first arrow misses then the next arrow takes a -2 penalty on the attack roll, but if an arrow hits the next arrow instead gets a +2 bonus to hit and damage. All four arrows apply the full bonuses from the Precise Aim class feature.
====Human Dawnstalker Starting Package====
'''Religion:''' Dawnstalker follow any religion they feel like there is no Dawnstalker religion so to speak.
'''Other Classes:''' They get along quite well with the other classes, mostly rangers, scouts and rogues as they share similar combat approaches. Although they do not care for the loud noise that barbarians make they see them as powerful distractions that give them an opening to hidethey respect the power of sorcerers, the rest wizards and clerics, though of the classes three they have no real feeling for or againstlike sorcerers the most, though as they rely only on their own power rather than dusty old tomes and the power of gods. They have something reminiscent of rivalry with the duskblades, Paladins and knights have the same feeling towards a dawnstalker as they do towards rogues.
'''Combat:''' In combat they work best at range and where hidden, they have some survivability if they are forced into melee because of their agility though it is best to not try and stay in melee for too long though. They work best at hitting almost every time they aim and dealing extra damage every time they hit
'''Advancement:''' Dawnstalkers might want to take levels in a melee class for some versatility or they may want to take levels in a prestige class which complements their skillssuch as assassin or shadowdancer.
====Dawnstalkers in the World====
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