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SRD:Balor

8,352 bytes added, 02:03, 23 April 2009
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
=BALOR=

{{Creature Table
| creature=
| style=
| size=[[SRD:Large|Large]] | type=[[SRD:Outsider Type|Outsider]] ([[SRD:Chaotic Subtype|Chaotic]], [[SRD:Demon Subtype|Demon]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Evil Subtype|Evil]])
| hd=20d8+200 | hp=290
| init=+11
| speed=40 ft. (8 squares), fly 90 ft. (good)
| ac=35 (–1 size, +7 [[SRD:Dexterity|Dex]], +19 natural) | touch=16 | flat=28
| bab=+20 | grapple=+36
| at=''+1 [[SRD:Vorpal|vorpal]] [[SRD:Longsword|longsword]]'' +33 melee (2d6+8/19–20)
| full_at=''+1 [[SRD:Vorpal|vorpal]] [[SRD:Longsword|longsword]]'' +31/+26/+21/+16 melee (2d6+8/19–20) and ''+1 [[SRD:Flaming|flaming]] [[SRD:Whip|whip]]'' +30/+25 melee (1d4+4 plus 1d6 fire plus [[SRD:Entangled|entangle]]); or 2 slams +31 melee (1d10+7)
| space=10 ft. | reach=10 ft. (20 ft. with ''+1 [[SRD:Flaming|flaming]] [[SRD:Whip|whip]]'')
| sa=Death throes, [[SRD:Entangle|entangle]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon demon'', [[SRD:Vorpal|vorpal]] sword
| sq=[[SRD:Damage Reduction|Damage reduction]] 15/[[SRD:Cold Iron|cold iron]] and good, [[SRD:Darkvision|darkvision]] 60 ft., flaming body, immunity to electricity, fire, and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 28, [[SRD:Telepathy|telepathy]] 100 ft., [[SRD:True Seeing|true seeing]]
| fort=+22 | ref=+19 | will=+19
| str=35| dex=25| con=31| int=24| wis=24 | cha=26
| skills=[[SRD:Bluff Skill|Bluff]] +31, [[SRD:Concentration Skill|Concentration]] +33, [[SRD:Diplomacy Skill|Diplomacy]] +35, [[SRD:Disguise Skill|Disguise]] +8 (+10 acting), [[SRD:Hide Skill|Hide]] +26, [[SRD:Intimidate Skill|Intimidate]] +33, [[SRD:Knowledge Skill|Knowledge]] (any two) +30, [[SRD:Listen Skill|Listen]] +38, [[SRD:Move Silently Skill|Move Silently]] +30, [[SRD:Search Skill|Search]] +30, [[SRD:Sense Motive Skill|Sense Motive]] +30, [[SRD:Spellcraft Skill|Spellcraft]] +30 (+32 scrolls), [[SRD:Spot Skill|Spot]] +38, [[SRD:Survival Skill|Survival]] +7 (+9 following tracks), [[SRD:Use Magic Device Skill|Use Magic Device]] +31 (+33 scrolls)
| feats=[[SRD:Cleave|Cleave]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]], [[SRD:Power Attack|Power Attack]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]] (''[[SRD:Telekinesis|telekinesis]]''), [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]], [[SRD:Weapon Focus|Weapon Focus]] (longsword)
| env=A [[SRD:Chaotic Evil|chaotic evil]]-aligned plane
| org=Solitary or troupe (1 balor, 1 marilith, and 2–5 hezrous)
| cr=20
| treas=Standard coins; double goods; standard items, plus ''+1 [[SRD:Vorpal|vorpal]] [[SRD:Greatsword|greatsword]]'' and ''+1 [[SRD:Flaming|flaming]] [[SRD:Whip|whip]]''
| align=Always [[SRD:Chaotic Evil|chaotic evil]]
| adv=21–30 [[SRD:Hit Dice|HD]] (Large); 31–60 [[SRD:Hit Dice|HD]] (Huge)
| la=—
}}
A balor stands about 12 feet tall. Its skin is usually dark red. It weighs about 4,500 pounds.

'''Combat'''

Balors love to join battle armed with their swords and whips. If they face stiff resistance, they may teleport away to loose a few spell-like effects at the foe.

A balor’s ''+1 [[SRD:Flaming|flaming]] [[SRD:Whip|whip]]'' is a long, flexible weapon with many tails tipped with hooks, spikes, and balls. The weapon deals bludgeoning and slashing damage, in addition to fire damage.

A balor’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].

'''Death Throes ([[SRD:Ex|Ex]]):'''When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet ([[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 30 half ). This explosion automatically destroys any weapons the balor is holding. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.

'''[[SRD:Entangled|Entangle]] ([[SRD:Ex|Ex]]):''' A balor’s ''+1 [[SRD:Flaming|flaming]] [[SRD:Whip|whip]]'' entangles foes much like an attack with a [[SRD:Net|net]]. The whip has 20 [[SRD:Hit Points|hit points]]. The whip needs no folding. If it hits, the target and the balor immediately make opposed [[SRD:Strength|Strength]] checks; if the balor wins, it drags the target against its flaming body (see below). The target remains anchored against the balor’s body until it escapes the whip.

'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will— ''[[SRD:Blasphemy|blasphemy]]'' ([[SRD:DC|DC]] 25), ''[[SRD:Dominate Monster|dominate monster]]'' ([[SRD:DC|DC]] 27), ''[[SRD:Greater Dispel Magic|greater dispel magic]], [[SRD:Greater Teleport|greater teleport]]'' (self plus 50 pounds of objects only), ''[[SRD:Insanity|insanity]]'' ([[SRD:DC|DC]] 25), ''[[SRD:Power Word Stun|power word stun]], [[SRD:Telekinesis|telekinesis]]'' ([[SRD:DC|DC]] 23), ''[[SRD:Unholy Aura|unholy aura]]'' ([[SRD:DC|DC]] 26); 1/day—''[[SRD:Fire Storm|fire storm]]'' ([[SRD:DC|DC]] 26), ''[[SRD:Implosion|implosion]]'' ([[SRD:DC|DC]] 27). [[SRD:Caster Level|Caster level]] 20th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.

'''Vorpal Sword ([[SRD:Su|Su]]):''' Every balor carries a ''+1 [[SRD:Vorpal|vorpal]] [[SRD:Longsword|longsword]]'' that looks like a flame or a bolt of lightning.

'''''Summon Demon'' ([[SRD:Sp|Sp]]):''' Once per day a balor can automatically summon 4d10 [[SRD:Dretch|dretches]], 1d4 [[SRD:Hezrou|hezrous]], or one [[SRD:Nalfeshnee|nalfeshnee]], [[SRD:Glabrezu|glabrezu]], [[SRD:Marilith|marilith]], or balor. This ability is the equivalent of a 9th-level spell.

'''Flaming Body ([[SRD:Su|Su]]):''' The body of a balor is wreathed in flame.

Anyone [[SRD:Grappling|grappling]] a balor takes 6d6 points of fire damage each [[SRD:Round|round]].

'''True Seeing ([[SRD:Su|Su]]):''' Balors have a continuous [[SRD:True Seeing|true seeing]] ability, as the spell ([[SRD:Caster Level|caster level]] 20th).

'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Balors have a +8 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks.

===Tactics [[SRD:Round|Round]]-by-Round===

The balor is most effective as a ranged combatant, using its [[SRD:Spell-Like Ability|spell-like abilities]] to attack from a distance.

''Prior to combat: [[SRD:Unholy Aura|Unholy aura]].''

''[[SRD:Round|Round]] 1: [[SRD:Fire Storm|Fire storm]]'' or ''[[SRD:Implosion|implosion]]'' and [[SRD:Quicken Spell|quickened]] ''[[SRD:Telekinesis|telekinesis]],'' or summon additional demons. If the balor does not deem itself seriously threatened, it conserves abilities usable only once per day and uses ''[[SRD:Blasphemy|blasphemy]]'' instead.

''[[SRD:Round|Round]] 2: [[SRD:Insanity|Insanity]]'' or ''[[SRD:Power Word Stun|power word stun]].''

''[[SRD:Round|Round]] 3:'' Full [[SRD:Melee Attack|melee attack]] with weapons, including [[SRD:Entangle|entangle]] with whip.

''[[SRD:Round|Round]] 4: [[SRD:Teleport|Teleport]]'' or fly away with [[SRD:Entangled|entangled]] foe to reestablish range; repeat [[SRD:Round|round]] 1 and continue.

A balor who wants to drive off or neutralize a party without slaying its foes avoids lethal attacks.

''Prior to combat: [[SRD:Unholy Aura|Unholy aura]].''

''[[SRD:Round|Round]] 1: [[SRD:Dominate Monster|Dominate monster]].''

''[[SRD:Round|Round]] 2: [[SRD:Power Word Stun|Power word stun]].''

''[[SRD:Round|Round]] 3: [[SRD:Insanity|Insanity]]'' or ''[[SRD:Telekinesis|telekinesis]]'' to incapacitate or repel a dangerous opponent.

''[[SRD:Round|Round]] 4: [[SRD:Teleport|Teleport]]'' or fly away to reestablish range; repeat [[SRD:Round|round]] 1 and continue.

{{SRD Creature Footer}}
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[[Category:Fiend|{{BASEPAGENAME}}]]
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[[Category:LA-|{{BASEPAGENAME}}]]
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