0
edits
Changes
m
full attack added as per the book listing
<noinclude>{{OGL Top}}
</noinclude>
{{Creature Table
| style=
| creature=Animated Object, Huge
| size=Huge | type=[[SRD:Construct Type|Construct]]
| hd=8d10+40 |hp=84
| init=–1
| speed=20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels
| ac=13 (–2 size, –1 [[SRD:Dexterity|Dex]], +6 natural) | touch=7 |flat=13
| bab=+6 | grapple=+19
| at=Slam +9 melee (2d6+7)
| full_at=Slam +9 melee (2d6+7)
| space=15 ft./10 ft. (long)<BR>15 ft. | reach=15 ft. (tall)
| sa=See text
| sq=[[SRD:Construct Type|Construct traits]], [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]]; also see text
| fort=+2 | ref=+1 | will=–3
| str=20 | dex=8 | con=— | int=— | wis=1 | cha=1
| skills=—
| feats=—
| env=Any
| org=Solitary
| cr=5
| tr=None
| align=[[SRD:Neutral|Always neutral]]
| adv=—
| la=—
}}
<noinclude>
Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as ''[[SRD:Animate Objects|animate objects]]'' or similar [[SRD:Supernatural Ability|supernatural abilities]].
===COMBAT===
Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.
An animated object can have one or more of the following [[SRD:Special Abilities Overview|special abilities]], depending on its form.
'''[[SRD:Blinded|Blind]] ([[SRD:Ex|Ex]]):''' A sheetlike animated object such as a carpet or tapestry can [[SRD:Grapple|grapple]] an opponent up to three sizes larger than itself. The object makes a normal [[SRD:Grapple|grapple check]]. If it wins, it wraps itself around the opponent’s head, causing that creature to be [[SRD:Blinded|blinded]] until removed.
'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its [[SRD:Strength|Strength]] bonus with a successful [[SRD:Grapple|grapple]] check against a creature up to one size larger than itself.
An object of at least Large size can make [[SRD:Constrict|constrict]]ion attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.
'''Hardness ([[SRD:Ex|Ex]]):''' An animated object has the same hardness it had before it was animated.
'''Improved Speed ([[SRD:Ex|Ex]]):''' The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.
Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.
Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.
'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' An animated object of at least Large size and with a hardness of at least 10 can [[SRD:Trample|trample]] creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1-1/2 times its [[SRD:Strength|Strength]] bonus. Opponents who do not make [[SRD:Attacks of Opportunity|attacks of opportunity]] against the object can attempt [[SRD:Saving Throw|Reflex save]]s ([[SRD:DC|DC]] 10 + 1/2 object’s [[SRD:Hit Dice|HD]] + object’s [[SRD:Strength|Str]] modifier) to halve the damage.
{{SRD Creature Footer}}
[[Category:Any Environment|{{BASEPAGENAME}}]]
[[Category:CR5|{{BASEPAGENAME}}]]
[[Category:Construct Type|{{BASEPAGENAME}}]]
[[Category:Nonaligned|{{BASEPAGENAME}}]]
[[Category:Huge Size|{{BASEPAGENAME}}]]
[[Category:LA-|{{BASEPAGENAME}}]]
</noinclude>
</noinclude>
{{Creature Table
| style=
| creature=Animated Object, Huge
| size=Huge | type=[[SRD:Construct Type|Construct]]
| hd=8d10+40 |hp=84
| init=–1
| speed=20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels
| ac=13 (–2 size, –1 [[SRD:Dexterity|Dex]], +6 natural) | touch=7 |flat=13
| bab=+6 | grapple=+19
| at=Slam +9 melee (2d6+7)
| full_at=Slam +9 melee (2d6+7)
| space=15 ft./10 ft. (long)<BR>15 ft. | reach=15 ft. (tall)
| sa=See text
| sq=[[SRD:Construct Type|Construct traits]], [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]]; also see text
| fort=+2 | ref=+1 | will=–3
| str=20 | dex=8 | con=— | int=— | wis=1 | cha=1
| skills=—
| feats=—
| env=Any
| org=Solitary
| cr=5
| tr=None
| align=[[SRD:Neutral|Always neutral]]
| adv=—
| la=—
}}
<noinclude>
Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as ''[[SRD:Animate Objects|animate objects]]'' or similar [[SRD:Supernatural Ability|supernatural abilities]].
===COMBAT===
Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.
An animated object can have one or more of the following [[SRD:Special Abilities Overview|special abilities]], depending on its form.
'''[[SRD:Blinded|Blind]] ([[SRD:Ex|Ex]]):''' A sheetlike animated object such as a carpet or tapestry can [[SRD:Grapple|grapple]] an opponent up to three sizes larger than itself. The object makes a normal [[SRD:Grapple|grapple check]]. If it wins, it wraps itself around the opponent’s head, causing that creature to be [[SRD:Blinded|blinded]] until removed.
'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its [[SRD:Strength|Strength]] bonus with a successful [[SRD:Grapple|grapple]] check against a creature up to one size larger than itself.
An object of at least Large size can make [[SRD:Constrict|constrict]]ion attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.
'''Hardness ([[SRD:Ex|Ex]]):''' An animated object has the same hardness it had before it was animated.
'''Improved Speed ([[SRD:Ex|Ex]]):''' The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.
Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.
Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.
'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' An animated object of at least Large size and with a hardness of at least 10 can [[SRD:Trample|trample]] creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1-1/2 times its [[SRD:Strength|Strength]] bonus. Opponents who do not make [[SRD:Attacks of Opportunity|attacks of opportunity]] against the object can attempt [[SRD:Saving Throw|Reflex save]]s ([[SRD:DC|DC]] 10 + 1/2 object’s [[SRD:Hit Dice|HD]] + object’s [[SRD:Strength|Str]] modifier) to halve the damage.
{{SRD Creature Footer}}
[[Category:Any Environment|{{BASEPAGENAME}}]]
[[Category:CR5|{{BASEPAGENAME}}]]
[[Category:Construct Type|{{BASEPAGENAME}}]]
[[Category:Nonaligned|{{BASEPAGENAME}}]]
[[Category:Huge Size|{{BASEPAGENAME}}]]
[[Category:LA-|{{BASEPAGENAME}}]]
</noinclude>