0
edits
Changes
now for a spell list
{{author
|author_name=Foxwarrior
|date_created=9/19/10
|adopter=
|date_adopted=
|status=Just started
|editing=If the edit is good, don't hesitate
|balance=Wizard
}}
<div class="blank">
{{#set:Summary=A dangerous wielder of inherited power. Uses prepared spontaneous casting.
|Length=10
|Minimum Level=1
|Base Attack Bonus Progression=Poor
|Fortitude Save Progression=Poor
|Reflex Save Progression=Poor
|Will Save Progression=Good
|Class Ability=Prepared Spellcasting
|Class Ability=Spontaneous Spellcasting
|Class Ability=Alternate Magic
|Class Ability Progression=Full
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
==Sylvan Occultist==
Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.
===Making a Sylvan Occultist===
Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.
'''Abilities:''' Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.
'''Races:''' Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.
'''Alignment:''' Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.
'''Starting Gold:''' 2d4×10 gp (50 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Sylvan Occultist}}</div>
Hit Die: d8
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Strain Costs by Spell Level]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup>
|-
|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Unfortunate Miscommunication|Unfortunate Miscommunication]]
|2||10||—||—||—||—
|-
|2nd||class="left" | +1 || +0 || +0 || +3
| class="left" | [[#Reflexive Magic|Reflexive Magic +2]]
|1||8||—||—||—||—
|-
|3rd||class="left" | +1 || +1 || +1 || +3
| class="left" |
|0||7||9||—||—||—
|-
|4th||class="left" | +2 || +1 || +1 || +4
| class="left" |
|0||6||8||—||—||—
|-
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Reflexive Magic|Reflexive Magic +4]]
|0||5||7||9||—||—
|-
|6th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|0||4||6||8||—||—
|-
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|0||3||5||7||9||—
|-
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" | [[#Reflexive Magic|Reflexive Magic +6]]
|0||2||4||6||8||—
|-
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" |
|0||1||3||5||7||9
|-
|10th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|0||0||2||4||6||8
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Arcana) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Geography) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (History) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Nature) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the Sylvan Occultist.
'''Weapon and Armor Proficiency:''' Sylvan Occultists are proficient with simple weapons, but no kinds of armor.
'''{{Anchor|Spells}}:''' Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.
Sylvan Occultists have a [[Mana-Based Spellcasting (3.5e Variant Rule)#Strain Tolerance|strain tolerance]] equal to their Charisma score plus one-half their Sylvan Occultist level.
The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.
Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.
'''{{Anchor|Unfortunate Miscommunication}}:''' As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.
'''{{Anchor|Reflexive Magic}}:''' At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.
====Ex-Sylvan Occultists====
If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
<!-- no epic. only goes up to level 10, after all
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
-->
<!--
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
-->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
|author_name=Foxwarrior
|date_created=9/19/10
|adopter=
|date_adopted=
|status=Just started
|editing=If the edit is good, don't hesitate
|balance=Wizard
}}
<div class="blank">
{{#set:Summary=A dangerous wielder of inherited power. Uses prepared spontaneous casting.
|Length=10
|Minimum Level=1
|Base Attack Bonus Progression=Poor
|Fortitude Save Progression=Poor
|Reflex Save Progression=Poor
|Will Save Progression=Good
|Class Ability=Prepared Spellcasting
|Class Ability=Spontaneous Spellcasting
|Class Ability=Alternate Magic
|Class Ability Progression=Full
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
==Sylvan Occultist==
Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.
===Making a Sylvan Occultist===
Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.
'''Abilities:''' Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.
'''Races:''' Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.
'''Alignment:''' Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.
'''Starting Gold:''' 2d4×10 gp (50 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Sylvan Occultist}}</div>
Hit Die: d8
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Strain Costs by Spell Level]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup>
|-
|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Unfortunate Miscommunication|Unfortunate Miscommunication]]
|2||10||—||—||—||—
|-
|2nd||class="left" | +1 || +0 || +0 || +3
| class="left" | [[#Reflexive Magic|Reflexive Magic +2]]
|1||8||—||—||—||—
|-
|3rd||class="left" | +1 || +1 || +1 || +3
| class="left" |
|0||7||9||—||—||—
|-
|4th||class="left" | +2 || +1 || +1 || +4
| class="left" |
|0||6||8||—||—||—
|-
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Reflexive Magic|Reflexive Magic +4]]
|0||5||7||9||—||—
|-
|6th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|0||4||6||8||—||—
|-
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|0||3||5||7||9||—
|-
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" | [[#Reflexive Magic|Reflexive Magic +6]]
|0||2||4||6||8||—
|-
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" |
|0||1||3||5||7||9
|-
|10th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|0||0||2||4||6||8
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Arcana) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Geography) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (History) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Nature) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the Sylvan Occultist.
'''Weapon and Armor Proficiency:''' Sylvan Occultists are proficient with simple weapons, but no kinds of armor.
'''{{Anchor|Spells}}:''' Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.
Sylvan Occultists have a [[Mana-Based Spellcasting (3.5e Variant Rule)#Strain Tolerance|strain tolerance]] equal to their Charisma score plus one-half their Sylvan Occultist level.
The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.
Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.
'''{{Anchor|Unfortunate Miscommunication}}:''' As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.
'''{{Anchor|Reflexive Magic}}:''' At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.
====Ex-Sylvan Occultists====
If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
<!-- no epic. only goes up to level 10, after all
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
-->
<!--
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
-->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
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====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]