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Sylvan Occultist (3.5e Class)

13,401 bytes added, 03:28, 20 September 2010
now for a spell list
{{author
|author_name=Foxwarrior
|date_created=9/19/10
|adopter=
|date_adopted=
|status=Just started
|editing=If the edit is good, don't hesitate
|balance=Wizard
}}
<div class="blank">
{{#set:Summary=A dangerous wielder of inherited power. Uses prepared spontaneous casting.
|Length=10
|Minimum Level=1
|Base Attack Bonus Progression=Poor
|Fortitude Save Progression=Poor
|Reflex Save Progression=Poor
|Will Save Progression=Good
|Class Ability=Prepared Spellcasting
|Class Ability=Spontaneous Spellcasting
|Class Ability=Alternate Magic
|Class Ability Progression=Full
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>

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==Sylvan Occultist==

Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.

===Making a Sylvan Occultist===

Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.

'''Abilities:''' Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.

'''Races:''' Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.

'''Alignment:''' Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.

'''Starting Gold:''' 2d4&times;10 gp (50 gp).

'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.

{| class="zebra d20"
|+
<div>{{Anchor|Table: The Sylvan Occultist}}</div>
Hit Die: d8
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Strain Costs by Spell Level]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup>
|-
|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Unfortunate Miscommunication|Unfortunate Miscommunication]]
|2||10||—||—||—||—
|-
|2nd||class="left" | +1 || +0 || +0 || +3
| class="left" | [[#Reflexive Magic|Reflexive Magic +2]]
|1||8||—||—||—||—
|-
|3rd||class="left" | +1 || +1 || +1 || +3
| class="left" |
|0||7||9||—||—||—
|-
|4th||class="left" | +2 || +1 || +1 || +4
| class="left" |
|0||6||8||—||—||—
|-
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Reflexive Magic|Reflexive Magic +4]]
|0||5||7||9||—||—
|-
|6th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|0||4||6||8||—||—
|-
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|0||3||5||7||9||—
|-
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" | [[#Reflexive Magic|Reflexive Magic +6]]
|0||2||4||6||8||—
|-
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" |
|0||1||3||5||7||9
|-
|10th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|0||0||2||4||6||8
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Arcana) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Geography) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (History) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Nature) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}

====Class Features====

All of the following are class features of the Sylvan Occultist.

'''Weapon and Armor Proficiency:''' Sylvan Occultists are proficient with simple weapons, but no kinds of armor.

'''{{Anchor|Spells}}:''' Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.

Sylvan Occultists have a [[Mana-Based Spellcasting (3.5e Variant Rule)#Strain Tolerance|strain tolerance]] equal to their Charisma score plus one-half their Sylvan Occultist level.

The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.

Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.

'''{{Anchor|Unfortunate Miscommunication}}:''' As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.

'''{{Anchor|Reflexive Magic}}:''' At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.

====Ex-Sylvan Occultists====

If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
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''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
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====<-Sample race of your choice-> <-class name-> Starting Package====

'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.

'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.

{| class="zebra d20"
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! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
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|}

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'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

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'''Daily Life:''' <-day in the life of a character of this class->.

'''Notables:''' <-notable NPCs of this class->.

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{| class="zebra d20"
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<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

'''Adaptation:''' <-Possible variant conceptions of this class.->.

'''Sample Encounter:''' <-DM placement for NPCs of this class.->.

''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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