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Rogue Alchemist (3.5e Prestige Class)

9,742 bytes added, 09:24, 17 September 2010
a very temporary cure for death
{{author
|author_name=Foxwarrior
|date_created=9/17/10
|adopter=
|date_adopted=
|status=Just started
|editing=If the edit is good, don't hesitate
|balance=Wizard
}}
<div class="blank">
{{#set:Summary=An Alchemist who delves into the forbidden realms of alchemy to mess with the social and natural orders.
|Length=3
|Minimum Level=4
|Base Attack Bonus Progression=Poor
|Fortitude Save Progression=Poor
|Reflex Save Progression=Poor
|Will Save Progression=Good
|Class Ability=Spontaneous Spellcasting
|Class Ability=Alternate Magic
|Class Ability Progression=Full
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>

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==Rogue Alchemist==

{{quote
|Transmuting things into gold is forbidden because it will destroy the economy. Pah! Like I care about what economists say.
|orig=Juaskuki Malfaar, Geode Rogue Alchemist
}}

Rogue Alchemists are feared and respected by other Alchemists for their unusual abilities.

===Becoming a Rogue Alchemist===

Rogue Alchemists are popular amongst those who like to cheat.

{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
! Alignment:
| Any, although Lawful is generally not going to happen.
|-
! Skills:
| Craft Alchemy 7 ranks.
|-
! Spellcasting:
| Alchemist level 4.
|-
|}

{| class="zebra d20"
|+ <div>{{Anchor|Table: The Rogue Alchemist}}</div>
<p>Hit Die: d8</p>
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | [[#Alchemy|Alchemy]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
| 1st || +0 || +0 || +0 || +2
| class="left" | [[#Rogue Discovery|Rogue Discovery]]
| class="left" | +1 level of existing class
|-
| 2nd || +1 || +0 || +0 || +3
| class="left" | [[#Rogue Discovery|Rogue Discovery]]
| class="left" | +1 level of existing class
|-
| 3rd || +1 || +1 || +1 || +3
| class="left" | [[#Rogue Discovery|Rogue Discovery]]
| class="left" | +1 level of existing class
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} (Alchemy) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Any, chosen individually) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}


====Class Features====

All of the following are class features of the <-class name->.

'''{{Anchor|Alchemy}}:''' At each level, your Alchemist level, maximum "DC", and Concepts Known increase as though you had gained a level in a class you already possess which provides those things.

'''{{Anchor|Rogue Discovery}}:''' At every level, you learn a new Rogue Discovery. Choose from the following:

''{{Anchor|Craft Homunculi}}:'' You can craft Augmented [[SRD:Humanoid Type|Humanoids]] and [[SRD:Outsider Type|Outsiders]] with a CR no greater than your Alchemist level -4. This takes 1 day per CR of the creature, and requires the destruction of two humanoids per CR of the creature. You get a +3 bonus to Knowledge (The Planes) checks.

''{{Anchor|Extend Homunculi}}:'' You can create Augmented [[SRD:Humanoid Type|Humanoids]] and [[SRD:Outsider Type|Outsiders]] with a CR no greater than your Alchemist level -2, with class levels from any of your classes always being valid means of advancement (even before creation) for the creature. This takes 1 hour per CR of the creature, and until the crafted creature is destroyed, you must replace one of your class levels with a +1 to Level Adjustment. While the created creature exists, you may remove some part of your personality and provide it as a defining feature for the creature. This may change your alignment. You get a +3 bonus to Intimidate checks.

''{{Anchor|Economy Breaker}}:'' You learn an Effect Concept that allows you to transmute base metals into their weight in gold. This effect concept gives a +1 to the "DC" and can transmute up to 1 pound of metal. Be aware that all governments and major corporations who aren't employing you to do this will hate you (or try to enslave you) if they find out. You get a +3 bonus to Forgery checks.

''{{Anchor|Temporary Cure}}:'' You learn an Effect Concept that lets you cure any status effects (such as [[SRD:Fatigued|fatigue]], [[SRD:Nauseated|nausea]], [[SRD:Ability Damaged|ability damage]], or [[SRD:Dead|death]]) temporarily. Each instance of the effect concept gives a +3 to the "DC" and allows you to negate one status effect for 1 round per Alchemist level.

====Ex-Rogue Alchemists====

Rogue Alchemists who gain levels in [[State Alchemist, Variant (3.5e Class)|State Alchemist]] are forbidden from gaining levels in Rogue Alchemist, although it's hard to catch them breaking it.

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====<-class name-> Lore====

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

{| class="zebra d20"
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! DC || class="left" | Result
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| 11 || class="left" | <-not so common knowledge->.
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| 16 || class="left" | <-rare information->.
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| 21 || class="left" | <-very rare information->.
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| 26 || class="left" | <-information so obscure that members of this class might not even know it->.
|}
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