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User:Karuma/Sandbox

7 bytes removed, 03:06, 10 September 2010
My Skill Feats
|prereq_feat6=<!-- The title of a homebrew feat that is a prerequisite to this feat. -->
|skill0=Knowledge (Warfare) is always a class skill for you. Gain proficiency in all Martial weapons. If you already had proficiency in all Martial weapons, choose Piercing, Slashing, or Bludgeoning. You now count as proficient in all Exotic weapons of chosen type.
|skill4=Compensate for Weakness - Add 1/4 your ranks in Knowledge (Warfare) as an Insight Bonus to your weakest Saving Throw your Strength mod if Fort, Intelligence mod if Reflexes, or Charisma Mod if Willattack rolls. If two Saves tie This addition counts for lowest apply this to both. If none of your Base Saves is the weakest, add half determining Edge and meeting prerequisites of the extra mod to each onefeats and classes but does not grant iterative attacks.
|skill9=Gain a +4 Dodge Bonus to AC.
|skill14=|skill19=Your BAB improves by one rankCompensate for Weakness - Add to your weakest Saving Throw your Strength mod if Fort, Intelligence mod if Reflexes, or Charisma Mod if Will. Poor becomes Average, Average becomes FullIf two Saves tie for lowest apply this to both. For every 4 levels in a Full BAB classIf none of your Base Saves is the weakest, add 1 half of the extra mod to your total BAB. This can give you a total of 5 Iterative Attacks in a round when high enougheach one.|skill19=
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