Changes
Moved Deflection modifier to its own table.
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | [[#Deflection Bonus|Deflection Bonus]]
! rowspan="2" | Invocating
|-
| 1st || +0 || +0 || +2 || +2
| class="left" | [[#Shadow Drift|Shadow Drift]], [[#Control Light|Control Light]], [[#Darkvision|Darkvision 120ft]]
| +0
| class="left" | [[#Invocations|+1 Invocating Class]]
|-
| 2nd || +1 || +0 || +3 || +3
| class="left" | [[#Meld into Shadow|Meld into Shadow]], [[#Deflection Bonus|Deflection Bonus +1]]
| class="left" |
|-
| 3rd || +2 || +1 || +3 || +3
| class="left" | [[#Shadow Clone|Shadow Clone]]
| +1
| class="left" | [[#Invocations|+1 Invocating Class]]
|-
| 4th || +3 || +1 || +4 || +4
| class="left" | [[#Deflection Bonus|Deflection Bonus +2]], [[#Dark Casting|Dark Casting +2]]| +2
| class="left" |
|-
| 5th || +3 || +1 || +4 || +4
| class="left" | [[#Jump Into Shadows|Jump Into Shadows]]
| +2
| class="left" | [[#Invocations|+1 Invocating Class]]
|-
| 6th || +4 || +2 || +5 || +5
| class="left" | [[#Beshadowed Blast Greater|Beshadowed Blast Greater]], [[#Deflection Bonus|Deflection Bonus +3]]
| class="left" |
|-
| 7th || +5 || +2 || +5 || +5
| class="left" | [[#Blackout|Blackout]]
| +3
| class="left" | [[#Invocations|+1 Invocating Class]]
|-
| 8th || +6/1 || +2 || +6 || +6
| class="left" | [[#Deflection Bonus|Deflection Bonus +4]], [[#Dark Casting|Dark Casting +4]]| +4
| class="left" |
|-
| 9th || +6/1 || +3 || +6 || +6
| class="left" | [[#Path of Shadows|Path of Shadows]]
| +4
| class="left" | [[#Invocations|+1 Invocating Class]]
|-
| 10th || +7 || +3 || +7 || +7
| class="left" | [[#Shadow Apothesis|Shadow Apothesis]]
| +5
| class="left" |
|- class="noalt"
| 11th|| class="left" | [[#Control Light|Improved Control Light]], [[#Invocations|+1 Invocation CL]]
|-
| 12th|| class="left" | [[#Deflection Bonus|Deflection +56]], [[#Invocations|+1 Invocation CL]]
|-
| 13th|| class="left" | Bonus Feat, [[#Invocations|+1 Invocation CL]]
'''''{{Anchor|Invocations}}'' ([[Sp]]):''' At each odd level, you gain new invocations known and an increase in caster level as if you had also gained a level in the warlock class. (This includes ''eldritch blast''.) You do not, however, gain any other benefit a warlock would have gained, including improved damage reduction and fiendish resilience. At epic levels, you do not gain new invocations known, but you do gain an increase in caster level for each level over tenth level.
'''{{Anchor|Deflection Bonus}} ([[Ex]]):''' At every even level, you gain a +1 bonus to your deflection modifier. This does not stack with any other deflection bonus. At epic levels, this deflection bonus goes up every other even level, starting at level 12.
'''{{Anchor|Shadow Drift}} ([[Ex]]):''' Each level taken in Shadow Adept causes you to drift closer and closer to becoming a shadow. Your hue turns darker, eventually losing all color. Every even level gives you a +1 inherit bonus to hide in places of shadowy illumination or darker and a -1 inherit penalty to disguise checks.
'''''{{Anchor|Control Light}}'' ([[Sp]]):''' Decrease light in 100ft radius by 10% per level in this prestige class. Each 25% decrease gives a +1 circumstance bonus to hide checks. This darkness lasts for one minute, and may be turned off using a standard action. At epic levels, the range changes to 10ft per level in this prestige class.
'''{{Anchor|Meld into Shadow}} ([[Ex]]):''' At second level, you have become one step closer to become a shadow. As a move action that does not provoke attacks of opportunity, you may merge your body into the ground. While in the ground, you are a two-dimensional shadow and may move as if under the effects of ''[[SRD:Spider Climb|Spider Climb]]''. After two rounds, you leave your shadow form. To leave early, you may use a move action. If you leave shadow form while not on the ground, you instantly start falling or flying (if you can fly).