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→Class Features: (naming conventions)
'''{{anchor|Delay}}:''' Time is something that is rarely noticed, until you lose some of it. At fifth level a time walker gains the ability to make a single attack as a [[SRD:Standard Actions|standard action]], if this attack lands then no damage is dealt, instead, the target of the attack drops one place in order of [[SRD:Initiative|initiative]].
'''{{anchor|Temporal RipTime Sync}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Time is something that nothing can hold off, not matter how resolute it may be. At fifth level, a time walker can designate a single make one attack each round as a temporal rip. A temporal rip attack acts like a normal melee touch attack, except it goes against the targets touch [[SRD:Armor Class|AC]].
'''{{anchor|Annul}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker eventually learns to channel the healing powers that time blesses him with to an even greater degree. At seventh level, at the end of any [[SRD:Round|round]] that the time walker is using the [[#Flow of Time|flow of time]] class feature, but has not used his reroll for the [[SRD:Round|round]], he heals a number of [[SRD:Hit Points|hit points]] equal to 5 + his [[SRD:Wisdom|Wisdom]] modifier.