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:I see your point on the first example with the "Activating this ability counts as a standard action", and I'll fix this as soon as I get a chance. But what I mean by "Basic AC" is when you’re not flat-footed and the attack isn't a touch attack. I've always called this AC "basic" so I have no other way to describe it. If you do, please feel free to edit it. As for the second example, I originally had it as sorcerer, but changed it to Favored Soul so that it had a more "clericish" feel, even though the Darkblade, ''doesn’t'' need a deity to cast spells. My biggest problem is that with my game-group, we never tried to make a class, except for me and the GM was so anal that it was a simple “No” every time I brought the subject up, so I am having trouble with it. As for spelling, I’ve always sucked at it but I am using a spell checker and doing the best I can for it and sometimes I just don’t catch the type-o’s. - Dukelzan
::There is Armor Class, Touch Armor Class, and Flat-Footed Armor Class. Simply those three. AC is the sum of all bonuses, including but not limited to size bonuses, armor bonuses, shield bonuses, dodge bonuses, insight bonuses, deflection bonuses, natural armor bonuses, divine and profane bonuses. We seperate them because not all of them stack, and few stack with themselves. For starters, deflection bonuses don't stack with each other, but dodge bonuses do. Touch AC is your base AC (10) plus your size, dodge, and deflection bonuses. Flat-footed AC is everything excpe dodge.
::When creating a spell/power/skill/ability that grants an AC bonus of any kind, you must define what kind of bonus it is. Must, must, must. If I had to guess, based on your expanded explanation, I'd say you are looking at a simple enhancement to the armor bonus (like magic armor gets). That being said, it could still be a handful of things other things...
::As for Favored Souls, you simply picked them because they are divine casters? I can see how that fits thematically, but functionally you have yet to define how you want the class to work. Ignore fluff and flavor, just figure out how it's going to do what you want it to do. Again, I suggest simply giving it it's own spell progression.--[[User:Tavis McCricket|Tavis McCricket]] 18:22, August 16, 2010 (UTC)