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|3rd||class="left" | + 1 || + 1 || + 3 || +3
| class="left" | First Domain
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|4th||class="left" | + 2 || + 1 || + 4 || +4
| class="left" | Domain Ability, Bonus Feat
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|5th||class="left" | + 2 || + 1 || + 4 || +4
| class="left" | Second Sphere
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|6th||class="left" | + 3 || + 2 || + 5 || +5
| class="left" | Sphere Ability, Extra Spell
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|7th||class="left" | + 3 || + 2 || + 5 || +5
| class="left" | Second Domain
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|8th||class="left" | + 4 || + 2 || + 6 || +6
| class="left" | Domain Ability
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|9th||class="left" | + 4 || + 3 || + 6 || +6
| class="left" | Third Sphere
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|10th||class="left" | + 5 || + 3 || + 7 || +7
| class="left" | Sphere Ability, Bonus Feat
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|11th||class="left" | + 5 || + 3 || + 7 || +7
| class="left" | Third Domain
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|12th||class="left" | + 6/+1 || + 4 || + 8 || +8
| class="left" | Domain Ability, Extra Spell
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|13th||class="left" | + 6/+1 || + 4 || + 8 || +8
| class="left" |
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|14th||class="left" | + 7/+2 || + 4 || + 9 || +9
| class="left" |
|W||W||3||3||2||2||1||—||—||—
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|15th||class="left" | + 7/+2 || + 5 || + 9 || +9| class="left" | <
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|16th||class="left" | + 8/+3 || + 5 || + 10 || +10
| class="left" |
|W||W||W||3||3||2||2||1||—||—
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|17th||class="left" | + 8/+3 || + 5 || + 10 || +10
| class="left" |
|W||W||W||3||3||2||2||1||1||—
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|18th||class="left" | + 9/+4 || + 6 || + 11 || +11
| class="left" |
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|19th||class="left" | + 9/+4 || + 6 || + 11 || +11
| class="left" |
|W||W||W||W||W||3||2||2||1||1
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|20th||class="left" | + 10/+5 || + 6 || + 12 || +12
| class="left" |
|W||W||W||W||W||3||3||2||2||1
To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.
A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere or Field that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) + - 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere or field and add the spells of that sphere or field to his spell list at their normal minimum access levels.
Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.
A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.
'''{{Anchor|<-class feature->Sphere Ability}}:''' At levels 2, 6, and 10, a battlecaster gains the special ability of the sphere or field whose spells he added to his spell list most recently. If the sphere or field has abilities that upgrade based on basic, advanced, or expert access, the battlecaster gains all the abilities. '''{{Anchor|Domain Ability}}:''' At levels 4, 10, and 12, a battlecaster gains the special ability of the domain whose spells he added to his spell list most recently. '''{{Anchor|Bonus Feat}}:''' At levels 4 and 10, a battlecaster gains a bonus [Combat] or [Metamagic] feat. '''{{Anchor|Extra Spell}}:''' <-class feature game rule informationAt levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) ->1.
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->