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<nowiki>
<!--
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!
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{{author
|author_name=For Valor
|date_created=30 July 2010
|status=Needs edits and critique
|editing=
|balance=Wizard
}}
<div class="blank">
{{#set:Summary=A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking.
|Length=12
|Minimum Level=1
|Base Attack Bonus Progression=Poor
|Fortitude Save Progression=Poor
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Spontaneous Spellcasting
|Class Ability Progression=Full
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
==Battlecaster==
Battlecasters have a small spell list and very few spells, but can use them indefinitely, provided they recharge their spell slots with attacks.
===Making a Battlecaster===
Battlecasters can fulfill many roles for a party, depending on their selected spheres and domains. Their poor BAB makes recharging difficult, however, and they can be useless for more than a couple rounds in combat.
'''Abilities:''' Battlecasters favor their mental stat (you get to pick it), and also favor one to-hit stat (either strength or dexterity). Constitution is always nice.
'''Races:''' Any race that has to deal with conflict and combat (read: all races) is suitable to become a battlecaster. Preferrably ones with a bonus to a mental stat.
'''Alignment:''' Any.
'''Starting Gold:''' As PHB Sorcerer
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Battlecaster}}</div>
Hit Die: d6
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 3<sup>nd</sup> || 5<sup>rd</sup> || 7<sup>th</sup> || 9<sup>th</sup> || 11<sup>th</sup> || 13<sup>th</sup> || 15<sup>th</sup> || 17<sup>th</sup> || 19<sup>th</sup>
|-
|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | First Sphere, Armored Caster
|1||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | Sphere Ability, Something
|1||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|3rd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|4th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|5th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|7th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|8th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|9th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|10th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|11th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|13th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|14th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|15th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|16th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|17th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|19th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|20th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the <-class name->.
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
====Ex-<-pluralized class name->====
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
<!--
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!
(i.e. the "nowiki" tag)
-->
{{author
|author_name=For Valor
|date_created=30 July 2010
|status=Needs edits and critique
|editing=
|balance=Wizard
}}
<div class="blank">
{{#set:Summary=A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking.
|Length=12
|Minimum Level=1
|Base Attack Bonus Progression=Poor
|Fortitude Save Progression=Poor
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Spontaneous Spellcasting
|Class Ability Progression=Full
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
==Battlecaster==
Battlecasters have a small spell list and very few spells, but can use them indefinitely, provided they recharge their spell slots with attacks.
===Making a Battlecaster===
Battlecasters can fulfill many roles for a party, depending on their selected spheres and domains. Their poor BAB makes recharging difficult, however, and they can be useless for more than a couple rounds in combat.
'''Abilities:''' Battlecasters favor their mental stat (you get to pick it), and also favor one to-hit stat (either strength or dexterity). Constitution is always nice.
'''Races:''' Any race that has to deal with conflict and combat (read: all races) is suitable to become a battlecaster. Preferrably ones with a bonus to a mental stat.
'''Alignment:''' Any.
'''Starting Gold:''' As PHB Sorcerer
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Battlecaster}}</div>
Hit Die: d6
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 3<sup>nd</sup> || 5<sup>rd</sup> || 7<sup>th</sup> || 9<sup>th</sup> || 11<sup>th</sup> || 13<sup>th</sup> || 15<sup>th</sup> || 17<sup>th</sup> || 19<sup>th</sup>
|-
|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | First Sphere, Armored Caster
|1||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | Sphere Ability, Something
|1||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|3rd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|4th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|5th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|7th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|8th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|9th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|10th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|11th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|13th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|14th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|15th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|16th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|17th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|19th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|-
|20th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—||-
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the <-class name->.
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
====Ex-<-pluralized class name->====
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]