Open main menu

Dungeons and Dragons Wiki β

Changes

Grimoire Tenken (3.5e Alternate Class Feature)

5 bytes removed, 20:42, 22 July 2010
m
no edit summary
'''{{Anchor|Shielded in Life}}:''' At second level, the Tenken gains the [[Shielded_in_Life_(3.5e_Feat)|Shielded in Life]] feat as a bonus feat.
'''{{Anchor|Sprinter}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When brawn fails, sometimes the best option is to run, whether it be towards the enemy or away from them. The tenken takes this strategem to heart, and has finely honed his ability to sprint. When not wearing armor unarmored or in light armor and carrying less than a light load, a tenken runs five times his speed. If he takes the [[Run]] feat, he can run this improves to six times his speed when unarmored and unencumbered.
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Veteran warriors, particularly those accustomed to fighting without armor, have been known to develop a "soldier's sense" that instinctually warns them of impending danger. The tenken listens well to this primordial foresight and uses his unmatched agility to dodge. At 4th level or higher, a tenken can avoid even magical or unnatural attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] saving throw against an attack that normally deals half damage on a successful save, the tenken instead takes no damage. This ability only works if the tenken is unarmored or in light armor and unencumbered. A helpless tenken does not gain the benefit of evasion.
'''{{Anchor|Unbounded}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' There is no way the tenken could have survived as long as he has without being able to get out of sticky situations. Once per encounter as a swift action at 14th level, a tenken acts as if he is permanently under the effect of a ''[[SRD:Freedom of Movement|freedom of movement]]'' spell for three rounds.
'''{{Anchor|Leap of the Clouds}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 16th level, a tenken’s jumping distance (vertical or horizontal) is no longer limited according to his height. This ability only functions if the tenken is unarmored or in light armor and unencumbered.
'''{{Anchor|Life on the Edge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level, a tenken’s sword strikes with unmatched efficiency, hitting fast and hard where it hurts. The critical threat range of any slashing weapon the tenken is proficient with improves by one. This enhancement is add after everything else (thus 19-20 would become 18-20, while 17-20 would become 16-20).
'''{{Anchor|Astra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, the tenken gains the ability use a burst of superhuman speed to take two turns worth of actions in one round once per combat encounter.
'''{{Anchor|Shinsoke}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, the tenken moves with such speed that it defies reality. He is now permanently [[SRD:Haste|hasted]]. Up to three times per day, he can substitute either his Fortitude or Will save with his Reflex save, avoiding the effect with unimaginable quickness. The tenken must be unarmored or in light armor and unencumbered in order to use any of the abilities afforded by this class feature. He also now cannot be affected by another ''[[haste]]'' effect.
==== Unarmed Grimoire Tenken ====
0
edits