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Wergard (3.5e Race)

693 bytes added, 04:55, 18 July 2010
Racial Traits
* Wergard [[SRD:Base Land Speed|base land speed]] is 20 feet. However, wergard can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
* Wergard have darkvision out to 60 feet.
* Deep Sleep ([[Ex]]): Fluffy mostlyA wergard is capable of entering a meditative trance over the course of 1 minute, in which they become only dimly aware of their surroundings and turn their thoughts to unknown deep dreams. Used to hibernate and "skip" years, a wergard ages at 1/10th of his usual speed, preventing its body from decay and erosion. They are aware of their surroundings up to 60 feet, but no further, and rouse only after a full round action, after which they are dazed for 1 round longer. In this state they gain hardness 8, and gain a +10 bonus to disguise to appear as stone a pile of rock. Often wergard forget themselves in the deep sleep, and may go on for a long period of timethousand years without moving, waking up only to find they have been buried alive or overgrown with moss.
* Forged Body ([[Ex]]): Wergard are surrounded by chunks of stone and metal that form both skin and armor for the titan, often in the shape of buildings and towers, as if they were chess pieces. This body grants them 25% fortification, and a +2 armor bonus to AC. The armor may be enhanced as any masterwork suit of armor, and wergard qualify for warforged feats relating to the augmenting of their quasi-armor. The armor does not count as armor for class features, has no max [[Dex]] or armor check penalty, and a 5% arcane spell failure chance.
* Giant Sized ([[Ex]]): Wergards are giants amongst men, yet still medium creatures with a few larger than normal traits. Whenever you receive a modifier based on your size on an opposed roll (such as during grapple and bull rush attempts), you are treated as one size catagory larger if that's advantageous to you. You are also considered to be one size larger when determining whether a monster's special attacks based on size (such as improved grab or swallow whole) affect you.
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