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User:Tavis McCricket/Healer, Variant (3.5e Class)

673 bytes added, 13:06, 24 June 2010
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Healer
==Healer==
<Healers are specialized divine casters, masters of curative magic, outpacing even clerics in this regard. This focus on healing comes with a trade-general description->off, as a healer's spel list is sharply contrained, and it lacks destructive magic or violent spells. However, healers have some combat capability and are familiar with armor and basic weapons.
===Making a Healer===
<-Strong points and weak pointsA healer is east to spot. she moves about behind an adventuring company or combat unit, applying her divine skills to bring relief to the injured. After she passes the wounded press forward with renewed vigor, and effectiveness with party members.->the fallen may yet rise again.
'''Abilities:''' <-description Wisdom dictactes the potency of most important attributes for this class->a healer's spells, as well as spells per day, while Charisma governs the power of the healers cure spells. A high Constitution improves hit points allowig her to brave combat and letting her spend fewer healing spells on herself.
'''Races:''' <-description Members of relative likelihood of various races to join this class->any race can become healers, but they are far more rare amongst that savage species.
'''Alignment:''' <-alignments allowed for this class, or write "Any"non->evil.
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

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