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→Adventures in Mystos
= Adventures in Mystos =
Mystos is really just a basic framework for an ancient Greek inspired setting. Just like any game of D&D, there is no one right way to play it. And that's what I'm really trying to provide here. Mystos is a basic sandbox where you can adapt your favorite Greek/Roman myths into a sea-based setting. And that is really the key point here: Mystos is a flexible, ''sea-based'' setting. Although you might design adventures that take place on land, the mode of travel will always be the sea. And this naval reliance should have a significant impact in some way or another on how your game is run. Here are some ideas for an adventure path paths that you might want to use.
== The Illiad - Historical ==
* Powerful: It deals an extra 2 damage.
* Resistant: It grants an extra +1 AC.
== Pax Romana! ==
Maybe you and your group are fans of Roman history more than ancient Greek history. And if you like the Romans, you probably like history more than myth (seeing as most Roman myths are really just synonymous with Greek myths). Now, I know you will probably say that the Romans were primarily a land-based power that used superior numbers, tactics, and technology to crush opposing armies and subjugate territories under their order. And you would be right, of course. So instead, we can talk about a race of beings similar to the Romans as a people who have mastered steel and have industrialized ship production already.
Basically, this type of adventure path would take place after the "Beginnings of the Iron Age" -- the discoverers of steel have already won.
Religion at this point is really just a game. People do it out of the sense of tradition or because it helps make them feel fulfilled, but they aren't really as strongly superstitious or spiritual as their ancestors. As a result, the realm of heroes and myth have slowly started to fade.
So what kind of conflict would this game have? Well here are some ideas:
* A more historical take could have divisions within the empire slowly cause it to crumble. The PCs might have to deal with rising numbers of raiders and freedom fighters.
* Perhaps a group of heroes that were lost in time by the gods has returned to their land only to find it under the rule of an empire. They must use their heroic powers of magic to fight this new age of technology and reclaim their home.
* The world has been mostly explored and conquored, but on a far off colony, a new religion that worships a single deity is emerging. The people are zealous and although they lack the technology, they weild divine powers thought to be myth.
I like to think that the Romans took the fantasy out of Greek mythology and that a campaign setting based on Roman times in Mystos would be interesting if it tries to re-infuse the world with myth. Your milage may vary, of course.