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Way of the Walker (3.5e Prestige Class)

36 bytes added, 05:30, 12 June 2010
Class Features
''{{Anchor|You're Next}} ([[Su]]):'' Whenever you drop a target to 0 hp or less with a critical hit, you get a free intimidation check against all opponents in 60 ft, even if they cannot see you. Such is the primal fear which is the Walker.
'''{{Anchor|Explosion Kick}} ([[Ex]]):''' At 3rd level, the Way of the Walker may kick so hard that he creates nuclear fusion from the impact of foot to foe. As a full-attack action you make a single unarmed strike which deals your normal unarmed strike damage times however many attacks you would be granted from your BAB (so a BAB of 11, with three attacks, would do three times normal damage... maximum of four times normal damage at BAB 16 and above). Add your strength modifier and other bonus damages only once. In addition to damage, the surroundings explode in a blast of nuclear hellfire, dealing an additional 1d6 damage per character level to the target and every opponent in a 10 ft. radius. The damage is half fire, half divine, and all targets besides the one you successfully kicked get a Reflex save (DC 10 + 1/2 HD + [[Charisma]] modifier) for half damage. You are immune to your own explosion. Using Explosion Kick uses the same pool of ki energy [[SRD:Stunning Fist|Stunning Fist]] uses.
'''{{Anchor|Unstoppable Kick}} ([[Ex]]):''' At 5th level, the Way of the Walker transforms his normal quaking kick into a mass driver. You may make a special Quaking Kick, but your opponent is flung 10 ft. away per HD if they are struck. The flight path of your opponent becomes a line area of effect, dealing 1d6 bludgeoning damage per character level to each target in its path, with a Reflex save (DC 10 + 1/2 HD + [[Charisma]]) for half. In addition, the kicked target takes falling damage appropriate for his distance traveled (maximum 20d6 at 200 ft.). If the kicked target encounters an object it cannot break through, such as through a wall, it will stop and take falling damage as if it traveled the full amount. Targets reduced to below 0 hp with the unstoppable kick do not stop, but accelerate to reletivistic speeds and blast into the depths of space with a tremendous sonic boom. Unstoppable Kicks can also be used to destroy force effects such as a ''[[SRD:Wall of Force|wall of force]]'' as if it were a disintergrate spell, and may destroy ''[[SRD:Prismatic Wall|prismatic walls]]'' and spheres as if you had cast the appropriate counterspell to break the current layer. Using Unstoppable Kick uses the same pool of ki energy [[SRD:Stunning Fist|Stunning Fist]] uses, and consumes two uses per shot.
'''{{Anchor|Walker Apothesis}} ([[Ex]]):''' At 7th level you touch the grace which is the Walker, and shine with the power of a thousand impossibilities. You become an [[outsider]], though you may count as a member of your original race and type when it benefits you. You gain damage reduction 10/epic, no longer need to eat, sleep, or breath, gain spell resistance equal to 11 + your HD (or your current spell resistance increases by 2 if better), you need not lower your spell resistance for beneficial spells, and you become immune to death effects and death by massive damage. Finally, you are not limited by your size catagory for effects such as grappling, bull rushing, or other effects. You may grapple a colossal dragon by the snout as a halfling if you wish, for such is the power of the Walker.

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