0
edits
Changes
m
no edit summary
'''{{Anchor|Laugh It Off}} ([[Ex]]):''' Fate protects fools and little children, and Jesters certainly adopt the role of fools. At 2nd level, a Jester may add his Charisma modifier as a morale bonus to his saves.
'''{{Anchor|Power Slide}} ([[Ex]]):''' If a 3rd level Jester takes damage from an attack, he may allow himself to be flung backwards , thereby lessening the impact. He may make a Balance check with a DC equal to the damage inflicted and , if she he succeeds, he suffers only half damage. This is a skill check, not a Saving Throw, so abilities such as [[SRD:Evasion and Improved Evasion|Evasion ]] do not apply. He is moved away from the source of damage by 5' for every 5 points of damage (or part there of) negated in this way. If there is not enough space for him to move, he suffers a d6 of damage for each square not moved. If he passes through an occupied square, the Jester would have to make a tumble check to avoid attacks of opportunity.
If this ability is gained from another class, then the Jester may choose to increase or decrease the total distance moved by 50% (so a Power Slide that negated 12 points of damage can cause him to move 5’, 10’, or 15’ at her his choice).
'''{{Anchor|Sneak Attack}}:''' At 3rd level, a Jester gains the ability to make sneak attacks as a rogue would. At 3rd level, his sneak attacks inflict 1 extra d6 of damage, and this increases by 1d6 at levels 6, 9, 11, 13, 15, 17, and 19.
'''{{Anchor|Last Trick}} ([[Su]]):''' At 18th level, the Jester can turn even his death into a joke. Any time the Jester is killed or knocked unconscious, one of his spells known is cast as if it were spell in a ''contingency'' effect.
'''{{Anchor|Eternal Trickster}} ([[Ex]]):''' At 20th level, the Jester can become a personification of the Laughing God Who has Has No Temples. While meeting the requirements of his Harlequin’s Mask ability, he does not age and is under the effects of a ''[[SRD:Mind Blank|mind blank]]'' effect.
<noinclude>
=== References ===