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ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules.
;Standard Rules…<br>'''Hit Points: ''' 7 (6 + 1 Con) <br>'''Initiative: ''' +3 (+3 Dex) <br>'''Speed: ''' 30 ft. <br>'''AC: ''' 14 (+3 Dex, +1 Armor) <br>'''Attack: ''' Short Sword +1 (1d6+1) <br>'''Special Attacks: ''' Sneak Attack (+1d6 damage). <br>'''Saves: ''' Fort +1, Ref +5, Will +1 <br>'''Ability Scores: ''' Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)
;Grim-n-Gritty Rules… <br>'''Hit Points''': 13 (13 Con + 0 Class) <br>'''Initiative: ''' +3 (+3 Dex) <br>'''Speed: ''' 30 ft. <br>'''Defense: ''' +4 (+3 Dex, +1 Class) <br>'''Protection: ''' 1 (+1 Armor) <br>'''Attack: ''' Short Sword +1 (1d6+1) <br>'''Special Attacks: ''' Sneak Attack (+2 to hit). <br>'''Saves: ''' Fort +1, Ref +5, Will +1 <br>'''Ability Scores: ''' Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)
=== 5th Level Fighter ===
;Standard Rules…
'''Hit Points: ''' 52 (10 + 4d10 + 20 Con) <br>'''Initiative: ''' +0 <br>'''Speed: ''' 30 ft. <br>'''AC: ''' 20 (+8 full plate armor, +2 large steel shield) <br>'''Attack: ''' Bastard sword +9 (1d10+4) <br>'''Special Attacks: ''' None. <br>'''Saves: ''' Fort +8, Ref +1, Will +1 <br>'''Ability Scores: ''' Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1) <br>
;Grim-n-Gritty Rules… <br>'''Hit Points: ''' 20 (15 Con + 5 Class) <br>'''Initiative: ''' +0 <br>'''Speed: ''' 30 ft. <br>'''Defense: ''' +4 (+5 Class, +2 large steel shield, -3 armor check penalty) <br>'''Protection: ''' 8 (+8 full plate armor) <br>'''Attack: ''' Bastard sword +9 (1d10+4) <br>'''Special Attacks: ''' None. <br>'''Saves: ''' Fort +8, Ref +1, Will +1 <br>'''Ability Scores: ''' Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1)
=== 9th Level Monk ===
avoid attacks.
;Standard Rules… <br>'''Hit Points: ''' 49 (8 + 8d8 + 8 Con) <br>'''Initiative: ''' +3 (+3 Dexterity) <br>'''Speed: ''' 60 ft. <br>'''AC: ''' 19 (+3 Dexterity, +3 Monk) <br>'''Attack: ''' Unarmed +7/+4 (1d10+1) <br>'''Special Attacks: ''' Stunning Fist. <br>'''Saves: ''' Fort +7, Ref +9, Will +8 <br>'''Ability Scores: ''' Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)
;Grim-n-Gritty Rules… <br>'''Hit Points: ''' 19 (13 Con + 6 Class) <br>'''Initiative: ''' +3 (+3 Dexterity) <br>'''Speed: ''' 60 ft. <br>'''Defense: ''' +12 (+3 Dexterity, +9 Class) <br>'''Protection: ''' +3 (+3 monk bonus) <br>'''Attack: ''' Unarmed +7/+4 (1d10+1) <br>'''Special Attacks: ''' Stunning Fist. <br>'''Saves: ''' Fort +7, Ref +9, Will +8 <br>'''Ability Scores: ''' Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)