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'''[[SRD:Regeneration|{{Anchor|Regeneration}}]] ([[SRD:Extraordinary Ability|Ex]]):''' [[SRD:Acid Effect|Acid]], positive energy effects, spells with the [[SRD:Good Effect|Good]] or [[SRD:Light Effect|Light]] descriptor and ''divine'' damage sources (such as from the ''[[SRD:Flame Strike|flame strike]]'' spell) deal normal damage to a revenant. Due to its semi-corporeal nature, a revenant cannot lose any limbs, as any physical injuries are insubstantial to their dust and sand-formed body.
When a revenant's total [[SRD:Nonlethal Damage|nonlethal damage]] exceeds its total [[SRD:Hit Points|hit points]], it is partly dispersed and effectively [[SRD:Stunned|stunned]] until its [[SRD:Regeneration|regeneration]] reduces [[SRD:Nonlethal Damage|nonlethal damage]] back to below its total hit points. Needless to say, a revenant is not immune to nonlethal damage from its regeneration.
'''[[SRD:Spell-Like Ability|{{Anchor|Spell-Like Abilities}}]]:''' At will—''black sand''<sup>[[Sandstorm|Sand]]</sup> (DC 17), ''soul of the waste''<sup>[[Sandstorm|Sand]]</sup>; 3/day—''[[SRD:Dispel Magic|dispel magic]]'', ''wall of sand''<sup>[[Sandstorm|Sand]]</sup> (DC 18); 1/day—''[[SRD:Chain Lightning|chain lightning]]'' (DC 20), ''choking sands''<sup>[[Sandstorm|Sand]]</sup> (DC 19), ''mummify''<sup>[[Sandstorm|Sand]]</sup> (DC 20). [[SRD:Caster Level|Caster level]] 11th. Save DCs are [[SRD:Charisma|Charisma]]-based.