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:::: I'm sure we all have our own preferences; however, I think there is a far greater issue than opinion and such when deciding whether to rate the balance point of things higher or lower, and that is our credibility. A tag says basically, "Material at this level shouldn't be overpowered in a game of [balance point] or higher." If a DM looks around for the first time after having the balance points explained to him, and then sees an article that teeters on the edge between rogue and wizard, but is named "rogue", he'll assume that it's fine for rogue-level-or-lower games. But what if his game is low-to-mid rogue-level, and this feat alone allows a player to unbalance it? Then we've lost most of our credibility with this DM. Their knee-jerk reaction might become, "That wiki? Just overpowered stuff on there." Sure that's an incredible over-generalization, but something similar to this has happened twice already with people whom I've invited to look at the wiki. Rather than personal preference, I think that our credibility is far more important in this case, which is why it's better to err on the side of caution. --[[User:Ghostwheel|Ghostwheel]] 23:13, April 14, 2010 (UTC)
::::::Back on the balance topic at hand, you aren't getting HiPS until level 20. If you haven't got it by then you don't need it (Sure it'd be fun to have and you could probably make use of it, but at a rogue/wizard level game you'd want it before then). With that in mind, I think I would have to call this rogue level. That's my line of reasoning, at least. --[[User:The Badger|The Badger]] 23:21, April 14, 2010 (UTC)