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Jirachi (3.5e Monster)

2,542 bytes added, 05:19, 5 April 2010
Created page with '__NOTOC__ {{author |adopter=Quantumboost |author_name=Koumei |date_adopted=4/4/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster=Jirach…'
__NOTOC__
{{author
|adopter=Quantumboost
|author_name=Koumei
|date_adopted=4/4/2010
|status=Complete
|editing=Spelling and Grammar only
}}

{{3.5e Monster Classic
|monster=Jirachi
|size=Diminutive |type=Outsider |subtypes=Metal, Psionic
|hd=15d8+30 |hp=97
|init=+14
|speed=10 ft., fly 50 ft. (perfect)
|ac=28 (+4 size, +10 Dex, +4 Insight) |touch=28 |flat=14
|bab=+15 |grapple=+0
|at=Unarmed +16 melee (1)
|full_at=Unarmed +16/+11/+6 melee (1)
|space=5 ft. |reach=5 ft.
|sa=[[#Doom Desire|Doom Desire]]
|sq=[[#Psionics|Psionics]]
|fort=+13 |ref=+21 |will=+14
|str=4 |dex=30 |con=15 |int=19 |wis=16 |cha=21
|feats=[[SRD:Improved Initiative|Improved Initiative]], Sudden Ability Focus, Sudden Empower, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Iron Will|Iron Will]]
|env=Unknown
|org=Solitary (only one known to exist)
|cr=15
|treas=Normal.
|align=Neutral Good
|adv=16+ HD (Tiny)
}}

=== Combat ===

'''{{Anchor|Psionics}} ([[Sp]]):''' At Will – ''[[SRD:Confusion|confusion]]'', ''[[SRD:Eagle's Splendor|eagle's splendor]]'', ''[[SRD:Owl's Wisdom|owl's wisdom]]'', ''[[SRD:Cat's Grace|cat's grace]]'', ''[[SRD:Blink|blink]]'', Delayed (2 rounds) ''overwhelm'', Quickened ''[[SRD:Magic Missile|magic missile]]''; 3/day – ''[[SRD:Wish|wish]]'' (spell-duplication only), Delayed (2 rounds) ''[[SRD:Heal|heal]]'', ''cosmic power'' (adds Charisma as deflection to AC for 1 minute). Caster (or manifester) level equals hit dice. Save DCs are 10 + Jirachi’s Cha Modifier + Spell level.

:The sample Jirachi has a caster or manifester level of 15 and a save DC of 15 + spell level.

'''{{Anchor|Doom Desire}} ([[Su]]):''' As a standard action, while under the effect of Cosmic Power, Jirachi may end Cosmic Power to call down a blast of intense light that obliterates just about all foes. After two rounds have passed, the light finally strikes, and all creatures within five hundred feet take 2d6 Light damage per level, ignoring all damage reduction, energy resistance, immunities and regeneration. Jirachi is immune, as are any creatures Jirachi feels like granting immunity to. If Jirachi is unconscious or dead when the light strikes, then only Jirachi is immune. A Reflex save may halve the damage (DC 22, Charisma-based), however it cannot be fully negated by abilities such as Evasion. Only one Doom Desire can be preparing to strike at a time.

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